Developer postOriginal post (opens in a new tab)

Update 20

Added:

Sandbox mode

Peaceful and hardcore difficulties

Photo mode

Loading screen tips

Rotation snapping

Material offset info is changed during world gen and stored in save files. This leads to more varied color patterns on the terrain

New events

New splash texts

New achievements

Buildings make sounds when rotated

New sound and screen effects for when you hit the map's edge

Bug Fixes:

Terrain material color adjustments

Balancing changes for difficulty settings

Certain events can only be triggered on certain difficulties

Slight UI tweaks

Graphics tweaks

Minor performance improvements

The lowest quality setting no longer causes units to move extremely slow

Slight adjustments to building hitboxes

Fixed place multiple not working with bridges

The color settings are now not a longer dropdown menu. Instead, they are text fields where you can put in any hex color value

Buildings now change to green and red during Christmas and Christmas Eve. They also turn orange and black on Halloween

Disabled book resizing for the guide

Place multiple no longer ignore guard camp and fort caps

Build and release context

Recorded Steam release date:

Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.