-Added the Azure Easter Egg to levels 1-15 -Fixed issue with pausing the game whilst being on the main menu -Fixed issue relating to pause menu overlap when player was in sub setting menus
-Added the Azure Easter Egg to levels 1-15 -Fixed issue with pausing the game whilst being on the main menu -Fixed issue relating to pause menu overlap when player was in sub setting menus
-Due to requests the axe now uses a box collider instead of raycast to hit enemies making it alot better to use -Updated Shriekers (flying enemies) logic they should no longer float directly above the player -Fixed issue where unpausing by pressing esc while on the settings menu
-Due to requests the axe now uses a box collider instead of raycast to hit enemies making it alot better to use -Updated Shriekers (flying enemies) logic they should no longer float directly above the player -Fixed issue where unpausing by pressing esc while on the settings menu is open unpauses the game but leaves the settings menu on the screen
Hello gamers this is convictions first "Big" update it adds the following to the game - 6 new Achievements - 4 Easter Eggs - 2 New Bonus Level (can be accessed Via "Level Select in the main menu and then by pressing "Next" on the bottom) I just wanna say thank you as always for t
Hello gamers this is convictions first "Big" update it adds the following to the game - 6 new Achievements - 4 Easter Eggs - 2 New Bonus Level (can be accessed Via "Level Select in the main menu and then by pressing "Next" on the bottom)
I just wanna say thank you as always for the support the Summer sale has been amazing for me this year and I plan on extending the discount by a extra week as I hit my goal of over 200+ copies of my game sold
I plan on releasing a mini update within a month or two adding new effects and details to the game just to give it a extra bit of polish whilst i continure to draft up the next major update
-FINAL fix for melee enemies they should be 100% reliable now going forward -Added out of bounds area in Level 10's starting area -Reworked Pause Menu Script causing inability to use the pause menus properly when moving onto the next level -Minor tweak to players slope limit
-FINAL fix for melee enemies they should be 100% reliable now going forward -Added out of bounds area in Level 10's starting area -Reworked Pause Menu Script causing inability to use the pause menus properly when moving onto the next level -Minor tweak to players slope limit
-Reworked players slope limit to prevent players getting out of levels -Fixed issue with Gatling enemies shooting through walls -Reworked Gatling enemies on Level 13, they now have smaller attack ranges and lowered audio to save your ears -Fixed Secret level red gate not being in
-Reworked players slope limit to prevent players getting out of levels -Fixed issue with Gatling enemies shooting through walls -Reworked Gatling enemies on Level 13, they now have smaller attack ranges and lowered audio to save your ears -Fixed Secret level red gate not being in the level due to testing (oops...)
Hello everyone just thought I'd drop a mini announcement/update post going over what I plan on doing with conviction, this game has been a huge learning experience for me so it means a lot to receive any and all criticism and feedback. In regards to new content down the line for
Hello everyone just thought I'd drop a mini announcement/update post going over what I plan on doing with conviction, this game has been a huge learning experience for me so it means a lot to receive any and all criticism and feedback.
In regards to new content down the line for the rest of the year I plan on adding 2 "major" content updates, the first being a Easter egg/collectibles update as a mini thank you to those who helped me create conviction the content to that will include
THE COLLECTIBLE UPDATE (Should be ready around summer!) - Hidden Collectibles around most maps (excluding boss levels) - 4 Easter eggs - 4 Unlockable achievements (these are already registered as the hidden achievements they just cant be accessed just yet!) - 2 NEW Secret Levels
PATH OF THE RIGHTEOUS UPDATE (Later on this year) - 5 NEW levels - 2 NEW enemy types - 1 NEW weapon
Aside from these I will still be releasing mini updates and patches to polish the game up as I'm more then aware of the amount of bugs currently affecting the game (take my advice guys DONT release your game when your in a depressive episode!)
After hours of testing and reviewing criticism I've reworked how shooting works in the game once again, how it used to work is that when firing a gun would have a fixed range and damage but now I've spiked the range up with additional damage falloff enemies now being hit from afa
After hours of testing and reviewing criticism I've reworked how shooting works in the game once again, how it used to work is that when firing a gun would have a fixed range and damage but now I've spiked the range up with additional damage falloff enemies now being hit from afar will also lock onto the player.
Thank you everyone for the criticism the game feels a lot better from this change!
-Due to feedback I've improved the render texture for the "retro" look of the game to be more pleasant and less straining on the eyes -Added 4 new achievements (these are currently inaccessible to unlock as of now and are prepared for a future content update)
-Due to feedback I've improved the render texture for the "retro" look of the game to be more pleasant and less straining on the eyes
-Added 4 new achievements (these are currently inaccessible to unlock as of now and are prepared for a future content update)
-Fixed Issue with Shooting enemies being stuck in one animation -Fixed Issue when pausing would be berated by "Ough" sound effect from enemies -Reworked ammo pickups (ammo values for guns are now all different)
-Fixed Issue with Shooting enemies being stuck in one animation -Fixed Issue when pausing would be berated by "Ough" sound effect from enemies -Reworked ammo pickups (ammo values for guns are now all different)
-Fixed axe range being to high -Fixed Level 2 left path enemy clipping -Fixed pickup overlay issue not disappearing and not fading out properly on levels -Tweaked flying enemy AI, They will no longer, clump together and will no longer hover above the player and stay at a distance
-Fixed axe range being to high -Fixed Level 2 left path enemy clipping -Fixed pickup overlay issue not disappearing and not fading out properly on levels -Tweaked flying enemy AI, They will no longer, clump together and will no longer hover above the player and stay at a distance additionally they have a new SFX when shooting at the player
-Added new Flying Enemy, will show up from level 4 and onwards -Minor reworked shooting enemy AI additionally bullets are now visible and easier to dodge along side them having a mini particle effect and sound effect when they shoot -Added Discord link button on main menu for any
-Added new Flying Enemy, will show up from level 4 and onwards -Minor reworked shooting enemy AI additionally bullets are now visible and easier to dodge along side them having a mini particle effect and sound effect when they shoot -Added Discord link button on main menu for anyone who would like to send any feedback (IT IS GREATLY APPRECIATED)
Oh boy oh boy 15 achievements for you, yes YOU to collect... I'm still figuring out the steamworks facepunch API to get more unique achievements up but I'll add them next update just wanted to add something to give abit of motivation to play through the entire game for now.
Oh boy oh boy 15 achievements for you, yes YOU to collect...
I'm still figuring out the steamworks facepunch API to get more unique achievements up but I'll add them next update just wanted to add something to give abit of motivation to play through the entire game for now.
-Buffed ALL guns fire-rate and range -Reworked axe code so should be a lot more reliable -Fixed issue with player speed being abit slower after level 6 and onwards -Fixed issue on level 14 where player could be soft locked by the terrain and green gate -Fixed pickup overlay UI be
-Buffed ALL guns fire-rate and range -Reworked axe code so should be a lot more reliable -Fixed issue with player speed being abit slower after level 6 and onwards -Fixed issue on level 14 where player could be soft locked by the terrain and green gate -Fixed pickup overlay UI being semi-visible on level 15 -Fixed issue with all guns being able to shoot one more time when they reach 0 ammo -Upped the damage of the shotgun on level 15
Hello everyone, I have released Conviction 1.0 its not perfect but I'm happy with how its come out this game has taken me years to make due to mental, family and financial issues so it feels like a big weight has finally been lifted off me and I couldn't be happier, I hope everyo
Hello everyone, I have released Conviction 1.0 its not perfect but I'm happy with how its come out this game has taken me years to make due to mental, family and financial issues so it feels like a big weight has finally been lifted off me and I couldn't be happier, I hope everyone has a fun time playing my game!
Going forward I plan on working on a 1.1 content update down the line I cant promise when it'll come out but it'll have the following:
-Added level 15 (Currently work in progress but wanted to get opinions) -Added Easter Egg in level 1 (Only hint I'll give is that its accessible at the start of the map after pressing a button on the keyboard)
-Added level 15 (Currently work in progress but wanted to get opinions) -Added Easter Egg in level 1 (Only hint I'll give is that its accessible at the start of the map after pressing a button on the keyboard)