Rune Gate

Devwind

Released
Jun 6, 2024
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    It's Time for v 1.0

    After launching the Early Access in late August last year, I’ve made a series of updates to achieve the initial development goals and address various issues based on community feedback, all without compromising the vision: creating a Deckbuilder where you can fully customize your

  2. Developer post

    v 0.95 Retribution Mode

    Retribution Mode is now fully available. It introduces a slightly more challenging experience along with a leaderboard. Additionally, I've made several balance changes to Tier 4 runes to enhance their usability. Below are the details: Retribution Mode This mode offers endless cha

  3. Developer post

    v 0.94 Balance Update and New Languages

    Most of last month was spent adding a few new languages to the game and ensuring all the text fits.. With most of the features completed, I've finally spent some time testing some weaker builds on the highest difficulty to ensure they are at least playable. Here are the details:

  4. Developer post

    Patch Note v 0.933

    Change list: 1. Added a new ice term "Winter", Hold is now a neutral term 2. Fixed a few issues regarding the retri mode: Updated the tooltip around the gate Merchant won't show up anymore in the first challenge Elemental runes will now be properly rewarded after battle The battl

  5. Developer post

    New Mode Test Invite

    If you are interested in the upcoming new game mode, you can experience it early in the Betas branch. Find Rune Gate in the game library: Right-click -> Properties -> Betas tab, enter the code: 123456789012 to unlock it, then switch to the new_mode branch. After entering th

  6. Developer post

    Patch Note v 0.932

    This patch primarily focuses on runes and rewards: 1. Base runes can now drop in all battles. Previously, they were distributed across different realms (meaning you could only obtain the Spike rune in the Earth realm), making some of them difficult to acquire. 2. With the element

  7. Developer post

    Patch Note v 0.931

    Change List: 1. When picking a card post battle, a new option has been added to randomly assign a random upgrade effect to one of your cards in the deck. 2. Fixed a nasty issue with the Channel term, where previewing enemy damage would actually cause damage to the target champion

  8. Developer post

    v 0.93 Disable Elements and Custom Portraits. Happy Holidays!

    As the title suggests, this update addresses two key points based on your feedback. Let's get right into it: Disable Elements Previously, there was no control on which types of elements appeared on the bridge. This resulted in receiving runes from elements that might not be neede

  9. Developer post

    Patch Note v 0.922

    As a damage mechanic, Elemental Illness has limited utility. It complicates the learning curve, adds unnecessary battle information, its runes lack practicality, and it restricts team composition. While the 50% extra damage is beneficial, it's seldom active, and, let's be honest,

  10. Developer post

    Patch Note v 0.921

    Change List: 1. You'll no longer get grey gears after battle; 2. Fixed an issue where you would get runes you won't be able to equip as part of a card reward; 3. Changed the following terms: Hold: Now applies Frostbite instead of Freeze Death Gaze: It now attacks you when you att

  11. Developer post

    v 0.92 Rare Runes and Mixed Runes

    This update addresses a lot of issues around runes. I've made a few changes to the existing system, and added a few new things that hopefully makes this game more enjoyable. Here are the changes: Rare Runes One of the issues with runes is that they are just puzzle pieces to your

  12. Developer post

    Patch Note v 0.913 Boss & Elite Terms.

    This patch added a few changes and terms to boss & elites fights to make them more challenging and unique. Also a few other changes: 1. 10 new boss & elite terms are now added. Boss fights have one boss term and one elite term, elite fights have one elite term. Reinforcem

  13. Developer post

    Patch Note v 0.912

    Change List: 1. You can now left click to select cards and then left click on the target to play it; 2. Adding a few keyboard shortcuts: 1-9: Select characters in the main screen and select cards in the battle screen; Space: Select the circular button on the bottom left corner (A

  14. Developer post

    Patch Note v 0.911

    Change List: 1. Adding 7 new terms: a. Neglect : All friendly units receive 30% less block b. Elevate : Raise the damage of all enemies by 10% at the start of every turn c. Fragile : Everytime you use a defensive move, all friendly units' blocks will drop by 5%, resetting every t

  15. Developer post

    v 0.91 Battle Terms and Enemy Phase Shifts

    This update contains three major changes, along with 4 new runes and a few balance tweaks and bug fixes. Battle Terms Battle Terms are unique challenges within each battle, they each offer a reward once the battle is finished, and different elemental realms have their own set of

  16. Developer post

    Progress Update - Battle Terms

    The main focus of the next major patch is battle improvements. The hope is to make each battle feel a little bit different through offering different battle challenges by force and player choice. Two new features will be added to accomplish this: Terms - A mix between missions an

  17. Developer post

    Patch Note v 0.902

    This patch is mostly QoL changes: 1. You can now check your gear, rune and augments in the merchant menu: 2. You can now check character's deck in the battle reward screen: 3. You can now cancel and directly end the day when you have action points available: 4. Updated the Rune,

  18. Developer post

    Patch Note v 0.901

    Change List: 1. Reckless now grants 6 Fury instead of 3; 2. Changed the icon of Fortify to differentiate it from Ward; 3. Fire enemy's Fury is now changed to the old version; 4. Friendly units will now be properly stunned; 5. Fixed an issue where enemy death vfx won't stop playin

  19. Developer post

    Patch Note v 0.90 New Runes and Augments

    This update adds 20 new Augments and 10 new Runes, along with a few reworks and a new dodge mechanic. The main purpose for this update is to encourage different play styles for each element. Here are the changes: Lightning Reworked Current, to add a new way to deal damage but als

  20. Developer post

    Patch Note v 0.891

    Change List: 1. True Strike now deals 15 base damage; 2. Charged Shot+ is now a yellow card; 3. The attack radius of Execute+ and Power Cast+ is now the same as its normal version; 4. Switching to the current unit will no longer register during battle; 5. Changed Notus' first syn