Change List:
1. Adding 7 new terms:
a. Neglect: All friendly units receive 30% less block
b. Elevate: Raise the damage of all enemies by 10% at the start of every turn
c. Fragile: Everytime you use a defensive move, all friendly units' blocks will drop by 5%, resetting every turn.
d. Deny: Everytime you draw a move, remove 50% of your block
e. Repress: Everytime you gain energy, receive x Suppress
f. Explode: Randomly gives a non-elite enemy an Explode effect at the start of the battle
g. Conduit: Your attacks also apply 1/2/3 Conduit
2. Adjusted a few terms reward;
3. You can now remove unwanted follower from the follower gear;
4. Sword, Bow and Staff Followers now will at least have a attack move, shield followers will at least have a defensive move;
5. Starting a new game when you have a old save will have a proper popup info show up;
6. Finish the game will complete your achievement regardless if you are in endless mode or not.
Thanks for the feedback!