v0.92.1
Client Reduce stuttering and latency Use higher resolution timers Disable power throttling Rendering optimizations

Developer posts and news about this game.

Client Reduce stuttering and latency Use higher resolution timers Disable power throttling Rendering optimizations

Gameplay Capture the flag Spawn team barriers around newly spawned base flags Team deathmatch Increase team lives per player (3 -> 4) Guardian Allow rescue beam targets to initiate the pull with a new “interact” keybinding Controls Allow buffering of flag pickups Pressing the

Gameplay Decrease drone radius by 10% Capture the flag Change controls for picking up flags Overseers no longer pick up flags automatically To pick up flags, press or hold the flag button Gradually increase flag carrier burn damage during flag stalemates Templar Reduce psi-storm

Server Add room codes for public games No support for private games Misc Scale team deathmatch required kills by number of players Show lives remaining instead of kills in team deathmatch Increase visibility of overseer fins Minor rendering optimization Increase duration of fade

Gameplay Team Deathmatch: Spawn overseers at full health Misc Major optimizations to game logic In preparation for a web version of the game Modest optimizations to rendering Fixes to render timing logic Fixes Fixed a crash that could occur when a player joined a multiplayer game

Gameplay Templar Increase psi-storm slow (+15% drag -> +30% drag) Reduce psi-storm damage (9.0 dps -> 7.5 dps) Add 250 ms cast delay between psi-storm charges Archon Decrease drone terminal velocity (2.89 m/s -> 2.83 m/s) Increase drone acceleration (9.41 m/s^2 -> 9.8

Gameplay Dragoon Increase overseer health (56.0 -> 58.8) Increase stone form max duration (2.00 s -> 2.25 s) Phantom Decrease blink teleport end lag (250 ms -> 200 ms) CTF Allow overseers to interact with flags while casting blink or while in stone form Visuals Add vfx f

Fixes Fix issue with windows builds run via wine or proton not being able to connect to servers Gameplay Templar Psi-storm now applies a small movement slow (+15% drag) Guardian Decrease rescue beam cooldown (9 s -> 8 s) Decrease rescue beam healing (16 -> 14) Decrease dron

Known issues The windows build cannot connect to servers when run via wine or proton Linux users should use the AppImage build from aetup.itch.io/pixelpusher Gameplay Extend spawn invulnerability of overseers that stay in the spawn area Max spawn invulnerability duration is equal

Gameplay Experimental: Add jump pads to the lower-left and upper-right edges of the map CTF Change flag carrier drag type from quadratic drag to linear drag Dashes and other speed boosts will now have more effect Terminal velocity when carrying the flag should also be a bit highe

Visuals Adjust stone form spikes

Gameplay Add local pathfinding to flag movement Visuals Add vfx for blink Add spikes to stone form visual Tutorialization Add more respawn tips Show class descriptions on respawn screen Fixes Fix flag steal notification not playing

Gameplay Capture the flag Dropped flags no longer automatically recover themselves, but now slowly move towards their home base Current implementation is rudimentary: for example, no pathfinding around obstacles Add stalemate mitigation If both flags remain away from their base f

Gameplay Guardian Decrease overseer health (51.8 -> 47.6) Increase overseer acceleration (5.48 m/s^2 -> 6.14 m/s^2) Decrease overseer terminal velocity (2.23 m/s -> 2.10 m/s) Decrease overseer dash distance (0.69 m -> 0.62 m) Decrease total drone health (121.5 -> 1

Gameplay New class: Guardian Intended to be good at supporting allies Ability: Rescue Beam Heal yourself and an allied overseer Cast again to pull your ally towards you Bots Improve collision avoidance when dashing Deprioritize drone pursuit of targets outside of control radius D

Fixes Fix rendering bug where game visuals would freeze and strobe upon exiting a game Gameplay Increase drone maneuverability by 5% Increase acceleration by 5% Also increase drag by 5% to maintain terminal velocity Templar Increase psi-storm expansion rate Increase control radiu

Gameplay Archon Decrease psi-shockwave minimum activation delay (500 ms -> 400 ms) Phantom Reduce blink startup time (250 ms -> 200 ms) Audio Add sound effect psi-shockwave cast Add sound effects for blink cast and teleportation Add sound effect for stone form cast Rebalanc

Gameplay Templar Allow templar to store two charges of psionic storm Bots Improve overseer positioning Prevent overseers from pursuing enemy overseers with spawn invincibility Visuals Add faint texture to background Fixes Fix bug where the effects volume setting also affected the

Gameplay Dragoon Increase overseer dash distance (0.74 m -> 0.88 m) This proportionally increases dash velocity so that more damage is dealt on collision Increase overseer dash stamina cooldown (3.0 s -> 3.2 s) Decrease stone form cooldown (12 s -> 11 s) Visuals Prevent

Gameplay Dragoon Increase dash stamina cooldown (2.5 s -> 3.0 s) Decrease total drone health (121.5 -> 115.4) Stone form Add extra overseer health regeneration while in stone form (7 health per second) Increase ability cooldown (10 s -> 12 s) Fix: Regain movement control