Gameplay
- Capture the flag
- Dropped flags no longer automatically recover themselves, but now slowly move towards their home base
- Current implementation is rudimentary: for example, no pathfinding around obstacles
- Add stalemate mitigation
- If both flags remain away from their base for 30 more than seconds, flag carriers take damage while they are further than a distance from the flag’s base. This distance shrinks over time
- Dropped flags no longer automatically recover themselves, but now slowly move towards their home base
- Dragoon
- Allow overseer dash and stone form to be used simultaneously (on the same frame)
- This makes it easier to use stone form to avoid taking damage when headbutting someone
- Allow overseer dash and stone form to be used simultaneously (on the same frame)
- Guardian
- Reduce rescue beam cooldown (10 s -> 9 s)
- Increase rescue beam healing (14 -> 16)
- Decrease rescue beam pull force by 15%
- Randomize game world size and obstacle count at the start of each round
Visuals
- Reduce number of player colors
- To make it easier to tell which color belongs to which team
- Refine obstacle repulsion effect
- Make phantom drones pentagonal
Audio
- Add sfx for rescue beam cast
Tutorialization
- Add class info pages that summarize each class
- Tutorial: Elaborate on uses of drone dash and drone repel
UI
- Hold Tab in-game to view info page for your class (replaces holding Tab to view the current leaderboard)
- Add new option (visuals > hud position) to show the overseer HUD at the cursor instead of at the overseer
Client
- Rework render timing logic to reduce stuttering in multiplayer games
