Split Square 11-25 Update Notice
Changes UI adjustments and improvements Minor text corrections Fixed Bugs Fixed a bug where the remote control effect was applied to area attacks
Technical data

Changes UI adjustments and improvements Minor text corrections Fixed Bugs Fixed a bug where the remote control effect was applied to area attacks

Fixed bug -a bug in which no transcendent achievement is obtained

Changes -Impact : During the Impact condition, the immune time after being hit is halved. (Default 1 second) -Lightning hand blade : Attack top semicircle area. If it hits enemy, Player's projectiles get Reflection 1->3 during this battle (@ power, Shock) -Harmony Prayer: Down

Changes -Change some UI sizes -Illegal lightweight disc : All Skill Cost -3, All Skill Usage -3 Fixed bug -A bug that blinks in the Add Item Description window in the Select Characters window -A bug that turns off the reroll button

Changes -Some UI sprite changes -Sizing some UI on PC -Keywords below have been replaced. Can't-overlap -> Exhaust : If you use the skill, it will consumed immediately even if the usable count remains. -Beginner's Headband: Attacks of Skills with a base cost of 3 or less +8 -&

Changes - Remove the health penalty for deck recovery Boss battle's health and gold rewards increased significantly hard battle's health and gold rewards increased The effect of 'BloodSucking' changes as follows. -> Whenever you hit the enemy, you get N health. The figures for

Fixed bug A bug in which the additional effects of 'Burning punch' do not trigger as conditions in the skill description

changes -Remote control effect lasts only 1 second and changes to give immune -The following skills have been buffed or changed : Burning punch, Soul bullet, Controlled wrath, Conductive sword, Electric dagger, Slow punch, Slow blade, Freezing punch, Cool snipe, Horrifying shoot

Changes - Improve tutorial - Spike block, Saw blade moves slowly forward. 2/4 -> 4/3 - Add a selection button icon above the map selection marker - Change not to be affected by gravity during Ghostrise - Informs how to release remote control effects activated - Change to appea

Changes -In the blind state, Enemy can't recognize player. -Increase the range of confusion state, enemy can't give contact damage. Fixed bug - A bug that does not turn off when the cancel key is pressed while viewing the Encyclopedia when operating the gamepad - Bugs that do not

Changes -Reduce the size of the boss room and increase the health of the boss -Added animation at the start of the boss battle

Changes -Tutorial reorganization -Change character illustration -Add animation when auto aiming effect is activated -Bloodsucking granting artifacts, accessories get penalties for 20 damage at start of battle -Remote control skills are accompanied by a 2 second immune effect. -Ch

Changes -Deploying Invincible Jewels in Combat -Extend the duration of the projectile subject to remote control to 5 seconds -Extended grace time to 2.5 seconds after battle clear -Bomb block attack coefficient 1 -> 2 -Displays single/multiple views when clicking skill range -

Changes - Bulletproof, and Crushing keyword's name changed for -> Crushing, excavating - Add ghosting status mark - Elite and Boss Stamina Recovery Speed Up - Remote controll effect, and increasing installation duration effect adjustment - Added attack power up effect on hand

Changes -Adding CRT effects Fixed bug -Bulletproof, stat increase buff persistent bug

Changes -Added animations for triggering special effects such as Impact or bloodsucking. -Standardized some attack direction descriptions to use 'N direction'. -Enhanced sprites of certain items. -Eliminated common skill keywords and introduced a single attack keyword instead. -R

Changes -Support for Steam Cloud -Improve game start UI, Mark the character start item -Improving Explosive Animation -Showing Boss, Elite Markers -Additional difficulty achievements Fixed bug -Bugs where chimera characters do not receive additional items

Fixed bug A bug that does not cause an explosion or other effect when the projectile's duration has ended

Changes - Add Hard Difficulty level - Penalty reform, 50 -> 88 penalties - Replace some item effects with remote control gimmick effects - Increasing jewelry cost of unlocking character - Changing strategically the effectiveness of dozens of items - Change the appearance stage

Fixed bug Bug that causes deck to roll when pad manipulation closes skill description during battle Bug with a maximum strength of more than 200 Text problems with incorrect unlick trigger for some items Changes Add lighting effects Octagonal cut : wide area attack -> Fire bla