Changes
- Remove the health penalty for deck recovery
Boss battle's health and gold rewards increased significantly
hard battle's health and gold rewards increased
The effect of 'BloodSucking' changes as follows.
-> Whenever you hit the enemy, you get N health.
The figures for all related items have been adjusted.
-Increased health of bomb blocks (30 -> 60), Reduced damage (10 -> 5)
-If a knockback block knocks a player back, it damages itself.
A knockback block is knocked back only up to three times.
-The effects of the Divine Block, Curse Block will be changed as follows.
Divinity Blocks : Battle Rewards increase by the number of remaining Divinity Blocks.
Curse Block : Breaking a curse block gives you 10 health, or 10 damage with a 50% chance.
-A projectile speed reduction penalty is added to the penalty that gives explosion, induction to the enemy's projectile.