Changes
- Add Hard Difficulty level
- Penalty reform, 50 -> 88 penalties
- Replace some item effects with remote control gimmick effects
- Increasing jewelry cost of unlocking character
- Changing strategically the effectiveness of dozens of items
- Change the appearance stage of the elite enemy (at least 4 and 5 stages appear)
- Boss's barrier activation health units 10% -> 20%, barrier gets bulletproof
- Elite's barrier activation health units 10% -> 50%
- Condition immune time after condition end, 0.5 seconds -> 2 seconds