back changes
going back to previous build
going back to previous build

going back to previous build
going back to previous build
-Fixed issuses with the menu -issues with SteamDeck also fixed
-Fixed issuses with the menu
-issues with SteamDeck also fixed
-Sound adjusting -Rebuilded traps -Changes in Menus
-Sound adjusting
-Rebuilded traps
-Changes in Menus
-Minor optimization improvements -Fixed issues with some of the bosses not attacking -Fixed issues with crosshair not showing up in some cases
-Minor optimization improvements
-Fixed issues with some of the bosses not attacking
-Fixed issues with crosshair not showing up in some cases
-Slight visual changes -balancing changes -added death animation
-Slight visual changes
-balancing changes
-added death animation
-Fixed a bug where some of the sprites don't get rendered -Items now can't be walked on
-Fixed a bug where some of the sprites don't get rendered
-Items now can't be walked on
- You can't now walk on shopkeepers - Fixed a bug where if you walk on sawblade from it's right while you're shooting, it would teleport you 20 feet in the air (I don't know why either)
- You can't now walk on shopkeepers
- Fixed a bug where if you walk on sawblade from it's right while you're shooting, it would teleport you 20 feet in the air (I don't know why either)
-Some bullets are more visible now -fixed an issue where Enemy 14 made sounds even after death
-Some bullets are more visible now
-fixed an issue where Enemy 14 made sounds even after death
- More sound adjusting - Increased step height for characters to not make them stuck in some corridors
- More sound adjusting
- Increased step height for characters to not make them stuck in some corridors
Bugs: - Adjusted some of the sounds - Added a Cooldown on an elevator to next lvl's so that it doesnt send you there straight away if you stand in the middle of the room Optimization: - Some unnecesary Particles were removed to save on the performance - Changed the way of how the
Bugs:
- Adjusted some of the sounds
- Added a Cooldown on an elevator to next lvl's so that it doesnt send you there straight away if you stand in the middle of the room
Optimization:
- Some unnecesary Particles were removed to save on the performance
- Changed the way of how the floor and rooms are spawned to not cause any issues
- Fixed the enemies trying to set the healthbar they don't have
Overall the game should no longer occasionally crash but i'll tell you if something changes.