DommeBreaker

Coming soon

Zee VitalSwimming Rock

Planned release
2026
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    The More, the Merrier

    We’ve spent much of this month testing and polishing Shizuru’s scenes. That includes fixing technical issues, tightening the writing, and occasionally rebuilding parts that weren’t quite meeting our standards. It’s painstaking work, but the result is a noticeably stronger and mor

  2. Developer post

    Erica and Tomie deserve some extra attention

    So we were expecting to get the Erica and Hana scene done this month. "But the post title mentions Tomie? Are you drunk and/or lying to us?" I hear you ask. Neither. Today, at least. The scene is fundamentally about Erica training Michael with Hana as willing participant. However

  3. Developer post

    Summer heat ain't got us beat

    Before we get to anything else, you better know we're part of the Steam Summer Sale. Were you waiting for good deals to buy one of our games you've had your eye on? Now's the time! Still considering that DLC that appeals to your niche taste? You should probably buy that while it'

  4. Developer post

    2 For the price of 1!

    We promised a sexy twist for Shizuru's Stage 3 combat and you best believe we're keeping that promise. The Shizuru dlc will feature Mistress Erica from Femdom Lines as a side character. Initially, she helps out in a more passive, advisory role. However, by the final showdown with

  5. Developer post

    1/3 OF THE YEAR; 2/3 OF THE WAY

    Okay, that's not 100% accurate, but we've finished Shizuru Stage 2 combat. Now we move on to testing. Meanwhile, the artist is working on figuring out the art for the Stage 3 combat and we should have a spicy surprise in store for next month when we reveal how that'll work. This

  6. Developer post

    DATA! So much data!

    Some of it is even useful! The Next Fest Demo went live earlier this month, even though we technically missed the Next Fest, so our feedback Google form has been collecting data. First off, the feedback so far through the form, forums and personal messages has been very positive

  7. Developer post

    LIFE FINDS A WAY. DOMMEBREAKER DEMO IS LIVE!

    It's us. We're life. We found a way. Actually, we didn't do much of anything, but suddenly the demo was just approved. Near the end of Next Fest, though, so we couldn't join that anymore. Hence why we're releasing it today! Yes, it's released right now! Play it! After reading thi

  8. Developer post

    So where's that Next Fest Demo?

    Hey, everyone! It’s deeply unfortunate, but we’re not able to participate in the current Steam Next Fest with the DommeBreaker demo. The demo build was submitted a while back and is currently under Steam review. This time the Steam review process is taking longer than expected an

  9. Developer post

    Special dev tactics: make second build and test it!

    In the 2025 wrap-up post, we mentioned we were working on a special build. A separate build. One might say a build meant to DEMOnstrate what's coming NEXT. In a... umm... FESTive way? I don't really have a good ending for that. It was either that or describing development as "FES

  10. Developer post

    What an exhausting year

    Are you tired? Because we're tired. What even was 2025, man? Simultaneously too short and so exhaustingly long. I've hit the point where I just consistently wake up tired after sleeping 8 hours. My dreams haven't gotten any better either. If anybody knows of a card-game where you

  11. Developer post

    Shizuru's spicy strikes!

    Shizuru's Stage 1 combat is in full swing! With the attacks designed and arts planned out, our artist has been cooking up that good stuff. Shizuru will focus on using her whip in Stage 1 as she interprets the duel to be more straightforward rather than kinky. Don't worry, she lea

  12. Developer post

    We're gonna pretend it's still October

    Look, there were pc-related reasons the update wasn't posted October 31st, okay? Better late than never and it's not like we had anything scary for Halloween anyway. In my defense, it's been years since I've seen anything scarier than my sleep schedule, so I don't bother much wit

  13. Developer post

    Breaking News for DommeBreaker!

    Our artist is still working on the new backgrounds and they're gonna take a while longer to complete. Fortunately, we're pretty sure people are more interested in the sexy art than backgrounds and we've got plenty of that. The old Store page was more of a placeholder for people t

  14. Developer post

    WE'RE SERIOUS PROFESSIONALS, I SWEAR...

    Who wants to talk about user interface? I hope you do, because I'm about to. Early days, we were using the UI style that we'd used in most of our games so far: white text on blue or pink boxes. You know, the functional kind. We just had to get things working and visually clear. W

  15. Developer post

    Whip her! Whip her good! (Shizuru, that is)

    Progress? Don't ask me about progress! Listen, we're still working on improving the backgrounds. Meanwhile, there's writing and designing being done for Shizuru, but that's not very visually exciting without art to accompany it. Still, we're gonna be explaining the basis of Shizu

  16. Developer post

    Big Time Polish!

    So we had backgrounds for every area in the game. Have had them for a long time, in fact. However, as we're in the polishing stages, the decision was made to have them redone touched up, because they'd been made quickly in the past to get the game together. Now we want them to lo

  17. Developer post

    I would've preferred in-game bugs

    Things were going too well the last 2 months. I should've known the universe wouldn't allow this to continue. Termites from beyond the garden wall effectively ground writing and Shizuru combat design to a halt this month as I used what free time I had dealing with it. Fittingly,

  18. Developer post

    The Boss Bitch

    We told you last month that the Hana fight was already designed and programmed well ahead of schedule. This month, we'll explain a little more about what makes her fight unique. A quick refresher on the flow of combat: the goal is to resist the Domme until the timer runs out, but

  19. Developer post

    We're in (h)o(e)verdrive!

    We've all got jobs, responsibilities, lives, families. You know how it is. Every now and then, though, things line up just right. This was one of those months. We got so much done! When evaluating remaining workloads at the end of last year, we figured it would take about 3 month

  20. Developer post

    Real World Consequences

    Okay, the title’s a bit dramatic. I’m actually just talking about some stuff we’ve been playing around with physically. This was the surprise we’d planned for December before that community post got buried under holiday chaos. Let me clear this up upfront: this isn’t about anythi