A new version of the game was released. Here’s all the changes: Improvements & Bugfixes Added additional checks for handling Player out of game to avoid potential Leaderboard bugs Added Timestamp to server-side Debug Logs Fixed bug in production build where Steamworks was dis
A new version of the game was released. Here’s all the changes:
Improvements & Bugfixes
Added additional checks for handling Player out of game to avoid potential Leaderboard bugs
Added Timestamp to server-side Debug Logs
Fixed bug in production build where Steamworks was disabled, leading to some new players being authenticated anonymously
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A new version of the game was released. Here’s all the changes: Game Features Add Bots to Multiplayer Games Added French Translations ( Special Thanks to our community member ErZ ) Flexible Deploy Limit - Starts at 5, increases by 1 every 5 turns Stable Gold Price Inflation (Mark
A new version of the game was released. Here’s all the changes:
Game Features
Add Bots to Multiplayer Games
Added French Translations (Special Thanks to our community member ErZ)
Flexible Deploy Limit - Starts at 5, increases by 1 every 5 turns
Stable Gold Price Inflation (Market)
Add Science Progress and Military Score to End-game Scoring
Test removing Market Spread (difference between purchase/sell value)
Balancing
Increase Income per Country from $25 to $30
Increase Gold Price from $50 to $75
Increase Price for Research Points from $110 to $130
Increase Cost for "Gold Mine" (+3 Gold per Turn) from 5 to 6 Research Points
Nerfed Science Point generating technologies:
+1 point costs 4 SP (3 before)
+2 points costs 8 (6 before)
+3 points costs 15 (12 before)
The second tech where you'd get +2 points for 8 was removed => maximum production is now 8pts/turn (11 before)
Increased Base Camp I deploy limit bonus from +1 to +5
Increased Base Camp II deploy limit bonus from +2 to +10 and reduced SP cost from 8 to 5
Increased Market Stock for Research Points from 50 to 80
Increased Market Stock for Chips from 50 to 100
Increased Market Stock for Steel from 200 to 250
Turn Timer 'Standard Pace': Extra time per turn reduced from +10s to +5s
UX Improvements
Added Deploy Limit Indicator to UI
Speed up Unit Destroy Animations
Instantly Hide "Skip Animations" Button after Click
Bugfixes
Fixed bug where percentage-based resource bonuses were applied not only to countries' resource production but also to flat resource income (like Research Points)
Fixed bug where some achievements triggered for observing (out of game) players
Fixed bug where "Surrender game" triggered the "Win a game within 5 turns" achievement
Fixed bug where Singleplayer game dialog was not localized fully
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A new version of the game was released. Here’s all the changes: Balancing Removed "Idea Generation" Technology from current Meta (3pt, +1 Science Point per Turn) Features Added Localization Support Translated Game to German UX Improvements Add Language Selection to Settings Playe
A new version of the game was released. Here’s all the changes:
Balancing
Removed "Idea Generation" Technology from current Meta (3pt, +1 Science Point per Turn)
Features
Added Localization Support
Translated Game to German
UX Improvements
Add Language Selection to Settings
Player Avatars are not updated when a player resigns
Bugfixes
Fixed bug in Unit Select dialog where "leave behind" message would wrongly show when selecting 0-0-0 units
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A new version of the game was released. Here’s all the changes: Balancing Increased Income per Player from $25 to $50 Increased Starting Units 10 starting units in games with 2 players 8 starting units in games with 3 players 6 starting units in games with 4 players Improvements
A new version of the game was released. Here’s all the changes:
Balancing
Increased Income per Player from $25 to $50
Increased Starting Units
10 starting units in games with 2 players
8 starting units in games with 3 players
6 starting units in games with 4 players
Improvements
Normalized Audio & Background Music Levels
Added SFX Feedback in Country Pick Mode
Bugfixes
Fixed bug where Players couldn't pick countries in Country Pick Mode
Fixed bug where Military Power did not count Units tied up in Attacks
Fixed Leaderboard Scrolling Issues
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A new version of the game was released. Here’s all the changes: Features Added 43 Steam Achievements Replaced Unit and Resource Icons Added "Welcome Screen" for Demo Build Added Feedback Form Improved Post-Game Feedback Dialog (with Rating) Added Email & Discord Link to Feedb
A new version of the game was released. Here’s all the changes:
Features
Added 43 Steam Achievements
Replaced Unit and Resource Icons
Added "Welcome Screen" for Demo Build
Added Feedback Form
Improved Post-Game Feedback Dialog (with Rating)
Added Email & Discord Link to Feedback Dialog
Added "Socials" to Home Screen
UX Improvements
Fast Battle Animations as Default
Prioritize resolving the player's battles first in Singleplayer games
Always Pre-select strongest Unit in Deploy Window
Bigger Icons + Outline for Country Action Menu
Close Turn Summary with SPACE
Close Advisor with SPACE
Deactivate Single Player Options when Tutorial is selected
Remove View Mode Options from UI
Venezuela Resources were hidden behind Brazil
No "Units retreating from battle" message when skipping battle animations
Tutorial Improvements
Several Advisor Text Improvements
Add second "Sell Gold" Hint
Add Hint to sell excess Oil
Hint when player is getting close to winning
Bugfixes
Fixed bug where tutorial breaks when player triggers deploy limit hint before Brazil deployment
Fixed bug where tutorial breaks when player has no troops in Brazil (can't attack afterwards)
Fixed bug where country highlights in tutorial get stuck when player is deploying units outside Brazil first
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A new version of the game was released. Here’s all the changes: Improvements Updated Documentation to reflect past game changes Finished linking between individual Help pages Tutorial: Advisor now hints player to build troops Tutorial: Advisor now hints which technology a player
A new version of the game was released. Here’s all the changes:
Improvements
Updated Documentation to reflect past game changes
Finished linking between individual Help pages
Tutorial: Advisor now hints player to build troops
Tutorial: Advisor now hints which technology a player should research first
Bugfixes
Fixed bug where Turn Timer was not cancelled correctly resulting in double turns
Fixed bug where move/attack cursor was not reset after turn phase force-ended on time
Fixed bug where auto-rejoining games did not properly re-initialise the clients user interface
Fixed broken color tags in help pages
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A new version of the game was released. Here’s all the changes: Balancing Players now receive 5 Oil at start of game (before 3) Added new Technology "Gold Mine" (+3 Gold per Turn) - (previous "Gold Mine" was renamed to "Basic Income") Added new Technology "Paratroopers" (+5 Soldi
A new version of the game was released. Here’s all the changes:
Balancing
Players now receive 5 Oil at start of game (before 3)
Added new Technology "Gold Mine" (+3 Gold per Turn) - (previous "Gold Mine" was renamed to "Basic Income")
Added new Technology "Paratroopers" (+5 Soldiers per Turn)
Players now generate 2 Science Points per turn (before 1)
Cost of Science Points reduced from $150 to $110
Increased Cost for all Technologies by 1-2 points to account for increased Science Point generation
Features
Increase Difficulty of 'Brutal' Singleplayer Mode
Fast Battle Animations for Multiplayer Games
Show "Player Ready" Icon in Player Avatars
Added 1-2-3 Hotkeys to select units in Unit Deployment Panel
Display Country Names on Mouse Hover
Determine Player Position and Leaderboard Score for all Players after a game
UI / UX
Swapped Turn Summary and Turn Announce animations
Improved Unit Deployment Panel Design
Tutorial: Advisor to Highlight Countries when giving tasks to the player
Tutorial: Added more situation-dependent hints to Advisor
Moved Resource Icons in Build Menu closer together
Changed Color of Turn Phases to Blue
Remove Turn Timer in Single Player Games
Improve Turn Timer UI + add red blinking animation for the last 10 seconds
Change Icon and Cursor Icon for 'Move' action
Deactivate confirm button in Select Units Dialog when selecting incorrect number of units
Bugfixes
Fixed bug where SFX were initialised at volume 0 in new player accounts
Fixed bug where players could not open Settings or Help Dialog during the Deploy phase
Fixed bug where the game host could not set Ready Status in Lobby anymore
Fixed bug where Player Avatar was already animating a "defeated player" while that player still had open attacks
Fixed UI glitch where UI Elements were still showing for a while when exiting to Menu
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A new minor version of the game was released. Here’s all the changes: Improvements Show List of Player Avatars (including countries and military power) Added a "Turn Summary" at end of turn Added animation to announce the next turn Zoomed out map a bit more to improve full map vi
A new minor version of the game was released. Here’s all the changes:
Improvements
Show List of Player Avatars (including countries and military power)
Added a "Turn Summary" at end of turn
Added animation to announce the next turn
Zoomed out map a bit more to improve full map visibility
Removed "Research Finished" Notifications and Icons
Display Dice in Unit Build Screen
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A new minor version of the game was released. Here’s all the changes: Balancing Balanced Research Costs Decreased cost for 'Base Camp' from 3 to 2 points Decreased cost for 'Debt Monetization' from 6 to 5 points Decreased cost for 'Base Camp II' from 8 to 6 points Increased cost
A new minor version of the game was released. Here’s all the changes:
Balancing
Balanced Research Costs
Decreased cost for 'Base Camp' from 3 to 2 points
Decreased cost for 'Debt Monetization' from 6 to 5 points
Decreased cost for 'Base Camp II' from 8 to 6 points
Increased cost for 'Shooting Practice' from 6 to 7 points
Increased cost for 'Drone Support' from 10 to 12 points
Increased cost for Jets from 5 Steel to 8 Steel.
Improvements
Improved Attack Evaluation for NPC (smarter attacks)
NPC to launch Multi-Invasions
NPC to consider Region & Science bonuses when deploying (Improved country value evaluation)
Added a probability based "aggressiveness" to NPC Personalities which influence attack decisions
NPC to prioritize unit deployment in continents with majority ownership (Region focus)
NPC to avoid having single Tanks or Jets in country after deployment
NPC to change Unit Purchase Strategy depending on available Resources & Market Prices
NPC to not deploy units into undefended countries without hostile neighbours
Bugfixes
Fixed bug where a Multiplayer Rejoin into a running game failed
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A new minor version of the game was released. Here’s all the changes: Additions Advisor - Single player games now contain a difficulty setting "Tutorial" which features an advisor who explains all important game concepts in a first, easier mock game Added Basic Feedback Dialog to
A new minor version of the game was released. Here’s all the changes:
Additions
Advisor - Single player games now contain a difficulty setting "Tutorial" which features an advisor who explains all important game concepts in a first, easier mock game
Added Basic Feedback Dialog to Main Menu - will also open at the end of Singleplayer games to collect feedback
Improvements
Weaker NPCs in Tutorial
Harder Single Player Game Mode "Brutal"
Removed Region Bonus Table from UI
Added Tooltips to Move & Attack Actions in Country Context Menu
Increased Text sizes on Tooltips and Research Tooltips
Select Units Dialog to show error message when leaving no unit behind
Selected "Units View" as Default View option
Added audio hint when deploy limit is reached
Bugfixes
Fixed bug where Default Audio Settings had SFX at 0 for new players
Fixed bug where 2 Players were having same color after re-hosting a 6-player game
Fixed bug where Client Rejoin into game failed
Fixed bug where Attack Arrows did not display number of Units/Strength depending on View Mode
Fixed bug where NPCs were ignoring Region Bonuses in Evaluation
Fixed bug where NPCs were not moving units to the front when front countries are not in need of reinforcement
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A new minor version of the game was released. Here’s all the changes: Game Mechanics Remove Movement Cost - Movement and Attacks do not cost anything anymore. Oil to build units - 1 Oil is now required for any unit to build 4 Game Phases - Removing the cost attached to troop move
A new minor version of the game was released. Here’s all the changes:
Game Mechanics
Remove Movement Cost - Movement and Attacks do not cost anything anymore.
Oil to build units - 1 Oil is now required for any unit to build
4 Game Phases - Removing the cost attached to troop movement allowed for splitting up the turn phases into 4 distinct phases (vs. 3 before). and re-ordering them.
The turn phases are now:
"Deploy -> Attack -> Battle -> Build"
This allows for a much cleaner, faster and less complex game without losing any of the game's depth
Improvements
The full Border Clash Wiki is now also integrated in interactive Help Pages within the game, access via (?)-Icon on top of the screen
First turn deploy phase now has 3x the time so players can check out the map and think about strategy at the start of the game
Change Timer Settings in Game Creation to "Time per Phase"
Removed Timer for Single Player Mode
Create View Toggle for Unit Display Mode
Slight transparency for UI panel backgrounds
Better Formatting for Country Pick Order Panel
New Scoring Strategy for Multiplayer Leaderboard - Progress Scoring Strategy now gives points for played games as well to reflect "experience" in the game
Bugfixes
Fixed bug where Player Pick mode showed resources double
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A new minor version of the game was released. Here’s all the changes: Balancing Increased starting resources to 5 soldiers (before 3) and 2 research points (before 1) Reduced impact of win rate on Leaderboard for first 90 games Improvements Created Border Clash Wiki Add Settings
A new minor version of the game was released. Here’s all the changes:
Balancing
Increased starting resources to 5 soldiers (before 3) and 2 research points (before 1)
Reduced impact of win rate on Leaderboard for first 90 games
Improved Unit Display modes (Military strength summary vs. detailed units view on zoom)
Centered units in countries' unit display
Drag map with middle mouse button press+hold
Bugfixes
Fixed bug where in some cases players did not authenticate against Steam but used a cached log in info, making same-device account switching impossible
Fixed incorrect label in 'Create Game' dialogs that still displayed 80% for Win Condition instead of 70%
Fix broken Research Analytics Tracking
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Free Demo coming soon!
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A new minor version of the game was released. Here’s all the changes: Game Mechanics Replaced Influence System - Income is now fixed at $25 per player and $25 per owned country Replaced Region Bonus - Owning a region now doubles the resource production within that region Add Tech
A new minor version of the game was released. Here’s all the changes:
Game Mechanics
Replaced Influence System - Income is now fixed at $25 per player and $25 per owned country
Replaced Region Bonus - Owning a region now doubles the resource production within that region
Add Technology to get Double Income from Regions ("Region Bonus Technology")
Balancing
Reduced amount of resources on the map a bit
Improved Resource Balancing between Regions - Every Region now produces 1 Gold
Balanced Technologies against each other
Improvements
Changed Military Win Condition back to Percentage of Country Ownership
Reduced Military Win Condition from 80% to 70% for faster games
Display Research Points on Research Button as an Indicator
Bugfixes
Fixed bug where Highlighting only displayed one attack arrow for Border Clashes
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A new minor version of the game was released. Here’s all the changes: Game Mechanics New Research System using Research Points New Win Condition "Science Victory" Improvements NPCs using new Research System Drag Map with Mouse Zoom in moving towards Mouse Position Zoom out moving
A new minor version of the game was released. Here’s all the changes:
Game Mechanics
New Research System using Research Points
New Win Condition "Science Victory"
Improvements
NPCs using new Research System
Drag Map with Mouse
Zoom in moving towards Mouse Position
Zoom out moving back towards Center
Faster Battle Animations
Displaying Oversea Connections on Map
Adjusted Zoom Levels
Switch between Build/Research Screen with Hotkeys
Ignoring Player Input on Game Map (Drag, Zoom etc.) while a Dialog is open (Build/Research etc.)
Bugfixes
Fixed bug where the main game menu would not re-appear after finishing a game
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Free Demo coming soon!
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A new minor version of the game was released. Here’s all the changes: Game Mechanics Added 5 increasingly more difficult game modes for Single Player Games: Easy - Weak Bots - Starting Country Advantage Casual - Weak Bots - Balanced Game Standard - Regular Bots - Balanced Game Ch
A new minor version of the game was released. Here’s all the changes:
Game Mechanics
Added 5 increasingly more difficult game modes for Single Player Games:
Easy - Weak Bots - Starting Country Advantage
Casual - Weak Bots - Balanced Game
Standard - Regular Bots - Balanced Game
Challenge - Strong Bots - Balanced Game
Hard - Strong Bots - Starting Country Disadvantage
Improvements
Country Pick mode "Random" now produces fair results
Add Win Statistics and Steam ID to Player Profile in Main Menu
Bugfixes
Fixed Players randomly getting new Unity IDs
Fixed Singleplayer Results recorded twice
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Free Demo coming soon!
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A new major version of the game was released. Here’s all the changes: Game Mechanics Map Removed Quebec-Great Britain connection Income Player Base Income - Add a $150 base income for any player and reduce influence based income from $2,5 per player and point to $2 per player and
A new major version of the game was released. Here’s all the changes:
Game Mechanics
Map
Removed Quebec-Great Britain connection
Income
Player Base Income - Add a $150 base income for any player and reduce influence based income from $2,5 per player and point to $2 per player and point
Smarter NPCs
NPC to not deploy in back country anymore
NPCs to sell excess resources
NPC to acquire and and defend regions (for region bonuses)
NPC to purchase high level units (tanks and jets)
Research preferences for NPC
NPC to move units from back country to the front
NPC to have personalities (NPC can have different preferences, strategies, levels of irrationality etc.)
Improved NPC Attacking
NPC to not always attack with all units
NPC to use Military Strength for evaluation (instead of number of units)
NPC attack evaluation to determine optimum number of troops to leave behind to defend
NPC to purchase oil for attacks
Improved budgeting for NPC command phase
Include science & research bonuses in NPC evaluation
A new version of the game was released. Game Mechanics Added first Late-Game Technologies (Level 4) Added Drone Support - "Attack with 1 Extra Die" Added Base Camp II - "Increase Country Deploy Limit by 2" Change Scientific Method to "Unlock All Technologies" (includes Level 4) R
A new version of the game was released.
Game Mechanics
Added first Late-Game Technologies (Level 4)
Added Drone Support - "Attack with 1 Extra Die"
Added Base Camp II - "Increase Country Deploy Limit by 2"
Change Scientific Method to "Unlock All Technologies" (includes Level 4)
Remove Steel Cost from Soldiers, Cash cost increased from $80 to $100
Improvements
Even Faster Battle Resolution in Single Player Mode
Added new User Interface Setting "Auto Confirm Actions"
Bigger UI for Unit Selection Dialog
Add Oil Fast-Buy Button to Unit Selection Dialog
Remove Combat Bonuses that don't apply anymore after a unit loss
Move Camera with Arrow Keys in addition to WASD
Increased Size of Resource Icons on Map
Added a Hotkey to Toggle Game UI on/off (CTRL + U)
Removed "Player picked X" Info Messages in Country Pick Mode
Descreased Default Zoom a bit
Bugfixes
Fixed a bug where one-time combat bonuses were triggering every attack round (Vest)
Fixed a bug where the players cash value displayed nothing instead of $0 when player was down to $0
Fixed a bug where the Region Bonuses were not applied in Player Overview (Client only)
Fixed a bug where Technology Bonus Resources were included in Player Overview - they are 'secret' though
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