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Update 0.9.0 - Balancing, UI and Smart Bots

A new major version of the game was released. Here’s all the changes:

Game Mechanics

  • Map
    • Removed Quebec-Great Britain connection

  • Income

    • Player Base Income - Add a $150 base income for any player and reduce influence based income from $2,5 per player and point to $2 per player and point

  • Smarter NPCs

    • NPC to not deploy in back country anymore
    • NPCs to sell excess resources
    • NPC to acquire and and defend regions (for region bonuses)
    • NPC to purchase high level units (tanks and jets)
    • Research preferences for NPC
    • NPC to move units from back country to the front
    • NPC to have personalities (NPC can have different preferences, strategies, levels of irrationality etc.)

  • Improved NPC Attacking

    • NPC to not always attack with all units
    • NPC to use Military Strength for evaluation (instead of number of units)
    • NPC attack evaluation to determine optimum number of troops to leave behind to defend
    • NPC to purchase oil for attacks
    • Improved budgeting for NPC command phase
    • Include science & research bonuses in NPC evaluation

  • Resource Balancing

    • Tank Cost increased to 12 steel (before 8 steel)
    • Jet cost changed to 5 steel, 4 components (before 8 steel, 3 components)
    • Map to provide less components (4 instead of 6)
    • Map to provide more gold (6 instead of 4)
    • Gold to inflate at 5% (before 6%)

  • Science Balancing

    • Gold Mines decreased to $80 per Turn (before $100 per turn)
    • Mining Carts decreased to +10 Steel per Turn (before +12 Steel per turn)
    • Debt Monetization decreased to +$300 per Turn (before +$400 per turn)
    • Level 2 Science Cost increased to $600 (before $500)
    • S12 Projectiles converts 15% of Hits to Double Hits (before 10%)
    • Unlock level 3 research at 6 technologies (8 before)
    • Unlock level 4 research at 9 technologies (12 before)

  • Market

    • Reduce market stock for higher price impact


Improvements

  • “Fast Resolve” - Skip all battle animations in Singleplayer mode to speed up game experience
  • Faster Camera Zoom
  • Country Summary View - Displays a countries resources and military strength when zoomed out (versus full unit details)
  • Zoom-Level adjusting UI
  • Highlight active battles instead of zooming in to create context for battles
  • Bind ‘Enter' key to confirm active dialogs

Bugfixes

  • Country pick mode not showing units & resources
  • Losing selected unit type in deploy phase when zooming
  • Quick purchase missing oil button does not update when selected units change
  • Level 4 research does not unlock even though player meets requirements of 12 techs
  • Unit count in deployment window has no background color in (MacOS) build

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Free Demo coming soon!

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