Small Update - 7/5/2024
Redesigned Hoofobia gameplay with client-side prediction to improve any lag felt on clients

Developer posts and news about this game.

Redesigned Hoofobia gameplay with client-side prediction to improve any lag felt on clients

Updates Deer: Deer now accelerate and decelerate more gradually when going from sprinting to stopping Added new fall animation for deer Added more realistic turning animation for deer Re-updated stamina bar without lag issue Hunter: Fixed issue where hunter would hover around the

Bugs Redesigned Fawnlawn Park Night level so that assets aren't clipping through the ground Fixed issue with the mic symbol above deer heads always showing as active when a player joins mid match Updates Lowered deer sprint speed on Hit and Run & Stay Close Added stamina bar

Bugs Improved issue where joining a session from session browser or starting matchmaking would create an infinite loading screen Redesigned Session browser to show more up-to-date lobbies Fixed issue with the lobby not displaying the map name Fixed issue where the session browser

Updates Reduced game file size by 700mb Changes Brightness and flashlights: Made Old Circus night brighter Made Tiny Garden night brighter Made Hunter flashlight brighter on Hit And Run & Stay Close Fixed issue with other players not seing the flashlight over the server Added

Imposter Hunt Patches: Fixed issue with match not ending when insanity is fully reached Improved issue with insanity going over 100 Reverted back to previous update so shooting AI deer only increases insanity by 20 points instead of 30

Updates Level Design: Redid all bushes on Mini Meadows | made the edge of map boundary more clear with large bushes Character Design: Now requiring the deer to hold attack in order to knock over the hunter in order to give consistency to all game modes Added the hunter glowing re

Patched an error with the deer not spawning in Imposter Hunt due to an issue with todays update.

Patch: Patched a bug where getting rammed while playing as the hunter and looking down the scope would cause his body to appear invisible and his scope to get stuck on the screen

Motion Blur Update: By popular request, motion blur has been disabled as a temporary solution before adding a 'motion blur slider' to the settings. Patches: Fixed issue where you could walk out of the map and into the void on all Forgotten Tracks levels. Improved issue where deer

Patches Stay Close: Fixed issue where players joining mid match couldn't see hunter insanity Removed a bug where the hunter insanity would reach negative numbers after shooting many deer Patched glitch where 1 deer leaving the stay close boundary would cause all the deer still in

Updates Character Design: Created new Stay Close proximity boundary design that is easier to look through with a scoped sniper Blocked ability to get on top of rocks in Forgotten Tracks Made deer crouch walk faster on Stay Close game mode Level Design: Forgotten Tracks: Redesigne

Updates Added support for uncapped FPS and added menu entries for toggling your desired frame rate. Patches Fixed issue with the "H" compass icon not working for pointing deer players towards the hunters location.

Fixed Hit and Run mouse input occasionally not working when playing as deer.

Patches Made the Hunter insanity level go up twice as fast in Stay Close and fixed some desynch issues. Added more cover for the deer's on Stay Close levels that had no cover and enabled the hunter to camp at. Updates The following updates are to improve the playability and under

Patches Fixed issue with the sound settings sliders not having any effect Mastered all music tracks to be lower volume by default to match the gameplay Fixed issue with the pause menu getting stuck on the screen occasionally Patched issue with the hunter sometimes not spawning on

Updates Stay Close & Hit and Run - Fairness and balancing: Added more bushes to all maps in Stay Close/Hit And Run to ensure the hunter can't cheat by finding a wide open area to camp at. Added water reeds and tall bushes to lakes in Stay Close/Hit And Run to ensure deer alwa

Updates: In Imposter hunt, deer can now revive their paralyzed friends!

Updates: The buggy spectator mode has been removed entirely and replaced with free roaming as a partially paralyzed deer. Reviving paralyzed deer will likely be coming in tomorrow's update. Major bug patches: There is no longer a delay between hunter insanity maxing out and the d

UPDATES: Added a more satisfying deer attack animation. Hunter will now also ragdoll when attacked. Added a more dynamic hunter voice acting system Increased hunter sprint speed to equal deer speed when the insanity countdown is playing. This is to avoid deer playing cat and mous