Game Updated
Fixed an issue that could cause Steam achievements to be delayed or fail to trigger. Changed non-stackable buffs so that the duration will renew when re-cast on a character that already has that effect. Pure spellcasting classes now get a bigger bonus to natural mana regeneration
- Fixed an issue that could cause Steam achievements to be delayed or fail to trigger.
- Changed non-stackable buffs so that the duration will renew when re-cast on a character that already has that effect.
- Pure spellcasting classes now get a bigger bonus to natural mana regeneration when walking around.
- Pure spellcasting classes now have a higher base minimum amount of mana per level up.
- Resting will now continue after an encounter.
- More buffs will be shown in the full list of effects displayed on the character sheet, up to a limit of 6. If a character has more than that, only the most important will be shown.
- Some special encounters will now be visible on the map.
- The resolution settings dropdown will now be populated with the full list of every screen resolution available on your system rather than a specific predefined set.
- Monster special abilities will be shown in the bestiary if they have any.
- You can no longer attack an already-dead group of monsters using the attack keyboard shortcut. This will prevent accidentally wasting attacks.
- Map notes can now be edited/removed once you hit the map note limit.
- Paladins have mana based on wisdom rather than strength. Strength-based mana was set by mistake.
- Swapped the icons for healing and mana potions because people have strong color preferences for them.
- Many translation improvements, especially with pluralized monster names. Thank you to Mysterio for assistance with some German words.
