Golembert

Coming soon

Studio Firlefanz

Planned release
To be announced
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    July-August 26 Update

    Belated Buon Ferragosto! 🏖️😊 We celebrated the triumph of our favourite first emperor as they intended on the Romagna coast for a week. But what did we do the other weeks?? What we did in the last 2 months: 1. We received a lot of playtesting feedback! 📝😗 5 people playtested

  2. Developer post

    June 26 Update

    🏝️ Hey guys, the year is already half over, so I'm hurrying up to get this post out! 🥵 What we did last month: 1. The first members of our Discord server playtested our demo! 🥳 This month, we launched our semi-public demo playtest on Discord . That means the first people from

  3. Developer post

    May 2026 Update

    Hey, June 🪲 Don’t make it bad Take the and make it better Remember to let into your heart Then you can start To make it Better (loosely quoted from J. Paul 'Macca' McCartney's song Hey Jude, written in June 1968) What we did last month: 🤗 1. We received playtesting feedback &am

  4. Developer post

    April 2026 Update

    May the forth be with you! 💫 Or… the eighth? Anyway, it’s May! So may I inform you of the duties we fulfilled in the bygone April. What we did last month: 1. We set up our Discord server ! 🌐 We FINALLY set one up! If you’re interested in playtesting the demo or just want to sta

  5. Developer post

    March 2026 Update

    Happy Easter, fellow Chrisians! Just as Christ yeeted himself into heaven a few weeks and a couple years ago, we’re again cranking out a new Update post for you , my beloved . What we did last month: 1. We recorded our soundtrack with the Filmorchester Babelsberg! Thanks to the s

  6. Developer post

    February 2026 Update

    O ano só começa depois do Carnaval! ‘The year only starts after Carnaval!’, was the motto of the month this February and girl, we started things! What we did last month: 1. Finished Helio’s House re-render! As mentioned in last month’s Update Post, we adjusted the layout of Helio

  7. Developer post

    January 26 Update

    Happy Chinese New Year! Today the Year of the Fire Horse has started which stands for movement – and movement is what we want to bring to our development process this year! (hopefully at least) So... What did we move last month? 1. We finished & playtested an early version of

  8. Developer post

    2026 Outlook & Dec 25 Update

    Happy belated New Year! Hope you all ‘slipped well’ into the new year, as we say in Germany! Because the development process of Golembert is now entering its final (couple of) stages, we thought New Year would be a good opportunity to present to you our current outlook for 2026-2

  9. Developer post

    November 25 Update

    Happy belated Thanksgiving! We’d also like to thank you for giving us your attention and jump right into... What we did last month! We mainly: 1. Uploaded a new devlog! Finally!!! In our 15th devlog , Alicia discusses her current dialogue portrait design process and shares how he

  10. Developer post

    October 25 Update

    Happy belated Halloween! Our last Update Post might not seem very long ago (which in fact is true because I posted it two weeks late in case you didn’t notice) so therefore this post will be as short and sweet as a Halloween treat! Or will it??? So what did we do last month? 1. W

  11. Developer post

    September 25 Update

    Oh, I almost forgot to post abou- DO YOU REMEMBER?? THE TWENTY-FIRST NIGHT OF SEPTEMBER??? 1. We added the first tracks from Luca! Two months ago we shared with you that Luca Storz , the composer of Couch Monsters, REKA, and Dino Party, joined our team to work on our soundtrack!

  12. Developer post

    August 25 Update

    Salt air, and the rust on your door I never needed anything more… than an August update post? Well. ’What Taylors did we swift this month?’, you might ask. 1. We bug fixed & playtested Golembert! We playtested the game in the editor and in two different builds up to the (magi

  13. Developer post

    July 25 Update

    CAESAR Is the name giver of July. Pliny (the Elder) traced his name back to the word caedere, to cut. So what do we do in July? We cut it out! And with ‘it’ I mean the all-monthly update on our playtesting and bugfixing process. Boring! This monthly update will only focus on NEW

  14. Developer post

    June 25 Update

    It’s Update time! And this time I calculated fancy numbers for it! So what have we been up to this June? 1. We playtested and bugfixed ??% of the game! Like last update it’s hard to calculate a proper number of just how much of the FULL game is already playtested. That’s because:

  15. Developer post

    April-May 25 Update

    MAY I HAVE YOUR ATTENTION PLEASE! Just as time progresses, we also progress in our development. The past segment of time spanned 2 months. So what have we been doing in these 2 months? 1. We playtested and bugfixed approximately 10% of the game! This approximation was calculated

  16. Developer post

    March 25 Update

    MARCH HAS BEEN TERMINATED That means that 24,65753424657534% of the year have already passed!!! And what did we do in the last 8,493150684931507% of this year??? 1. We (partially) finalized our UI! Up until now we only had a prototypical GUI ingame. Therefore we finalized most pa

  17. Developer post

    February 25 Update

    O ano só começa depois do Carnaval!!! (in English: The year only starts after Carnival!!!) Because February is the shortest month of the year this update will (probably) be the shortest update of the year too! Or will it????????????????? What happened this February ? 1. We rework

  18. Developer post

    Dec-Jan 25 Update

    Happy New Year, Miss Sophie! The year is already a month old (btw: are all years Capricorns because they were born at the 1st of January???) and I wanted to take the time I didn’t take directly after New Year’s to tell you all about: WHAT WE DID THIS MONTH(S)! 1. We added a lot o

  19. Developer post

    November 24 Update

    Hello world! As the great state poet and federal weirdo Tyler Okonma once said: ’CAN WE GO BACK TO NOVEMBER???’ Oh, of course we can, darling! So here’s a little recap for you about what we did this (last) month (November): 1. We added the Herbit Settlement! As you may recall fro

  20. Developer post

    Aug-Oct 24 Update

    Griasz eich Gott! I am here to update you about medium level change & progress we made regarding our wonderful garage band game Golembert . W-w-w-w-whAT’s going on: 1. We removed all translations! After we added the machine translations of 7 languages we planned to release on