Released
Feb 15, 2024
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Patch 16.2364

    Added setting: White rectangle cursor fix. When activated, fixes an issue on the steam deck platform, where the crosshair would be displayed with a white rectangle. Please make sure to deactivate the hardware cursor when using this setting.

  2. Developer post

    Patch 16.2362

    Fixed some rare bugs (thanks for reporting them!)

  3. Developer post

    Patch 16.2359

    - Dailies are online again - Removed archive level 3 cap for daily - Fixed bug where gamepad mode would hide cursor in online/offline mode selection when starting a community map - Fixed bug where entering realm of mediocrity could cause a game crash when using a level 2 archive

  4. Developer post

    Patch 16.2354

    - fixed replay bug where replay would desync under rare circumstances - fixed replay bug where replay would desync when user has set non default screenshake value

  5. Developer post

    Patch 14.2351

    - Teleporters now available in map editor - Ambient zones now available in map editor - publish map dialog now allows to publish hidden initially - by default editor objects are no longer grouped (can be changed in settings) - added setting: replay sharing for leaderboards (defau

  6. Developer post

    Patch 14.2348

    - improved accelerator physics - made enemy type prisoner available in map editor - added default floor darkness as ambient setting of editor - missing preview image warning in editor now actually prevents saving

  7. Developer post

    Patch 14.2346 (online/offline mode)

    When starting a community map, players can now choose between: - Online play: use the map creators robot and compete on the map leaderboard - Offline play: use your own robot/archive entry and play offline / without leaderboard

  8. Developer post

    Patch 14.2340

    - Implemented option to update existing steam workshop maps through map editor publish dialog - When creating a new map in map editor, the global default enemy hp setting is now 80%. It can be changed easily though through map editor => goals/rules. 80% is the new default valu

  9. Developer post

    Update V14.2337

    Improved community maps support + leaderboards Steam workshop integration improved Community maps now also show recent workshop items, not only subscribed ones Main menu now displays a box with options to start endgame modes + shows 3 newest community maps Implemented leaderboard

  10. Developer post

    WarSphere Update V13.2322

    Exploration mode is final and becomes RPG Mode Exploration mode is now called RPG mode RPG mode is now integrated in the main game loop. Added 2 new difficulties to select in order to play RPG mode. Removed "exploration" main menu button and replaced it with "Continue RPG mode",

  11. Developer post

    WarSphere Death GIF Contest is FINISHED.

    Winners have received a unique account bound name of their choice! Most upvoted death GIF ("deep-fried" by Fluffy) My personal favorite ("final moment jumpscare" by Revenge) All winners ">:D" by Pixelandchill "Let's get ready to rumbleeeee" by DiabloFanatic "WAIT NO STO-" by j

  12. Developer post

    Patch 12.2310

    - 2 new settings to support less powerful GPUs: - Setting: "ECO resource loading" => textures will only be loaded on demand. VRAM will be cleared when reasonable. - Setting: "gentle loading" => Will increase resource loading time, reducing the workload on the GPU. - ECO res

  13. Developer post

    Patch 12.2303

    - implemented serial number production when starting new run - improved some setting tooltips

  14. Developer post

    Patch 12.2299 (Performance / GPU issues fix)

    Improved resource loading + deactivated compression completely, which caused high CPU, GPU and RAM load on startup, sometimes leading to game crashes on certain machines.

  15. Developer post

    Patch 12.2292

    Patch notes: - fixed bug that prevented gamepad users with certain settings to dash in prologue - implemented unique name management through steam inventory in preparation of first death gif contest conclusion - invite friend button in main menu - setting for DPAD and thumb curso

  16. Developer post

    Patch 12.2286 (dash to move direction)

    - Implemented dash towards move direction as default setting gamepad mode - Implemented keyboard dash options: aim-direction, move-direction (cardinal), move-direction (cardinal+ordinal)

  17. Developer post

    Patch 12.2282

    Patch 12.2282 - implemented toggle option for aim distance in gamepad mode - fixed crosshair bug in gamepad mode on non 1080p resolutions

  18. Developer post

    WarSphere V12: Gamepad support + Exploration mode

    Gamepad Support Many players asked for it, so here it is. Gamepad support is implemented in V12! Adaptive Bilateral Aim You can now switch between firing your primary weapon in a straight line or with an adjusted angle, so projectiles from the left and right weapon will connect a

  19. Developer post

    Patch V11.2272

    - fixed rare direct x audio thread race bug - if the GPU cannot handle the resource load on startup, the game will now try to instruct windows automatically to use the high performance GPU in case of switchable graphics. Additionally lazy loading setting will be activated. This s

  20. Developer post

    WarSphere V11 introduces a new game mode: EXPLORATION

    Exploration mode is an alternative gameplay mode that offers a more forgiving experience. You don't lose your equipped items upon death and progress is saved, though you loose non-equipped items and scrap. Exploration mode does not unlock archive entries and the story is deactiva