Added new character Sun Wukong New weapons Golden Cudgel Somersault Cloud Banana fan Flame Banana Fan Nine-petal red copper hammer Seven Star Sword Three-strand steel fork Tiangang Sword Purple Gold Bell Added new character Tang Seng New weapons Summon the White Dragon Horse Summ
Added new character Sun Wukong
New weapons
Golden Cudgel
Somersault Cloud
Banana fan
Flame Banana Fan
Nine-petal red copper hammer
Seven Star Sword
Three-strand steel fork
Tiangang Sword
Purple Gold Bell
Added new character Tang Seng
New weapons
Summon the White Dragon Horse
Summon Sun Wukong
Summon Zhu Bajie
Summon Sha Monk
Added new character Nezha
New weapons
Hot Wheels
Fire Spear
Gold Brick
Qiankun Circle
Yin Sword
Yang Jian
Fixed possible restarting multi-character issue
Reduce the sound of gold coin pickup, attack, and death.
Change the icon in the game Hero’s Journey->Hero’s Trial
Add screen post-processing and add character post-processing pixelation to make the picture more stylized. Fix the problem of full screen button click area Added 4K screen option Fixed the issue where the pop-up window would be outside the screen Add item description icon
Add screen post-processing and add character post-processing pixelation to make the picture more stylized.
Fix the problem of full screen button click area
Added 4K screen option
Fixed the issue where the pop-up window would be outside the screen
Added new professional Skeleton King The Skeleton King, a former warrior, was reborn in the fire and swore that he would protect his kingdom. The blood on his weapons can enhance their power. Fragile health, can be resurrected once. Added weapons, exclusive weapons for Skeleton K
Added new professional Skeleton King
The Skeleton King, a former warrior, was reborn in the fire and swore that he would protect his kingdom. The blood on his weapons can enhance their power. Fragile health, can be resurrected once.
Added weapons, exclusive weapons for Skeleton King
Bone club, a bone club that is swung forward. Killing the enemy will increase its power.
Bone spurs, shoots three bone spurs forward. Killing the enemy will increase its power.
Cursed Skeleton, launches the skull forward. Killing enemies will increase its power.
Resurrection of skeletons, summons skeletons to fight for you, killing enemies will increase the player's blood volume
Bone Prison, launches bones at the enemy's feet, causing damage. Killing the enemy will enhance its power.
Bone Ax, a bone ax that is swung forward. Killing enemies will increase its power.
Modify the rabbit model to a skeleton
Modify the Tanuki model to Goblin
Modify the fox model to a skeleton
Modify robot color matching
Add animal purple patterns to make them more like monsters
Fixed the problem that Cheetah cannot accelerate
Fixed the issue where death animation would occasionally not play
Fixed the problem that the skeleton soldiers would not be displayed during the resurrection process after death.
Automatic attack, increase aiming correction, attack only when facing the enemy, speed up the weapon turning speed, increase the bullet judgment box to prevent misses
Fixed the issue where the player would have 0 health when exiting the game and then re-entering the game when loading after death.
Increase the UI font of items and increase the size of store UI items
Add attribute description
Modify window opening animation
Reduce the requirements for unlocking heroes
Add screen post-processing to make characters pixelated and increase saturation
Value adjustment Replace four monster models with animal models Update settings and add mouse aiming option Fix the problem that the font size will not change when adjusting the setting interface Fix the problem that the window size will be reset after opening it
Value adjustment
Replace four monster models with animal models
Update settings and add mouse aiming option
Fix the problem that the font size will not change when adjusting the setting interface
Fix the problem that the window size will be reset after opening it
Value adjustment Added robots Elecball and Galaxy Elecball fires lasers all around Galaxy rotates after firing lasers back and forth Added floating word prompt after dodging Add props for restoring blood and deducting blood Fix store mask problem Adjust the jump so that weapons a
Value adjustment
Added robots Elecball and Galaxy
Elecball fires lasers all around
Galaxy rotates after firing lasers back and forth
Added floating word prompt after dodging
Add props for restoring blood and deducting blood
Fix store mask problem
Adjust the jump so that weapons and cameras will not follow the movement
Fixed the issue where summons were not cleared in the loading interface
Value adjustment Entering the store will now spawn a weapon. Adjust the probability of spawning weapons The current blood volume will no longer be restored to full at the beginning of the round. Some items have added attributes of increasing current blood volume and reducing curr
Value adjustment
Entering the store will now spawn a weapon.
Adjust the probability of spawning weapons
The current blood volume will no longer be restored to full at the beginning of the round.
Some items have added attributes of increasing current blood volume and reducing current blood volume, and reducing blood volume to at least 1
Reduce the number of gold coins required to refresh low-level stores
The number of gold coins refreshed is now related to the number of rounds
Fixed the problem of being unable to equip when the equipment is full
Fixed the problem of restarting after re-entering the game
After breaking the treasure chest, there will no longer be a pop-up window to select items. Instead, you will select items after entering the portal.
After upgrading, there will no longer be a pop-up window to upgrade the ability. Instead, the ability will be upgraded after entering the portal.
Modify store adaptation issues
The problem of modifying the window mode resolution not taking effect
Fixed the problem of being unable to unlock heroes
Adjustments to the shop interface The level 1 store is adjusted to refresh two products, and the two products can be refreshed for free after purchasing two products Payment interface adjustment Adjustments to the combat interface Add popup window title background Add strokes to
Adjustments to the shop interface The level 1 store is adjusted to refresh two products, and the two products can be refreshed for free after purchasing two products
Payment interface adjustment
Adjustments to the combat interface
Add popup window title background Add strokes to some fonts
Value adjustment Fixed the problem that purchasing three times in the store will still reduce the number of free refreshes Fixed the problem that NECKLACE cannot drop gold coins Reduce the damage preparation time of NECKLACE and ICECREAM Modify the special effects of enemy robot
Value adjustment
Fixed the problem that purchasing three times in the store will still reduce the number of free refreshes
Fixed the problem that NECKLACE cannot drop gold coins
Reduce the damage preparation time of NECKLACE and ICECREAM
Modify the special effects of enemy robot bullets
Change lover item exchange attribute to defense and lucky value for exchange
Change the justice item exchange attribute to dodge rate and crit rate for exchange
Add a ground-breaking weapon to the warrior. After equipped, the rolling will be changed to jumping, and the landing will cause area damage.
Value adjustment Add back blood green floating characters Add enemy robots Icecream, Necklace Icecream fires long-distance lasers and cannot move Necklace fires a short-range triangular laser that can move Changed the life absorption, recovery item drop, dodge, and critical hit p
Value adjustment
Add back blood green floating characters
Add enemy robots Icecream, Necklace
Icecream fires long-distance lasers and cannot move
Necklace fires a short-range triangular laser that can move
Changed the life absorption, recovery item drop, dodge, and critical hit probability from 100 to 1000 to facilitate value adjustment.
Slow down the shrinking speed
Fixed the problem that the rabbit can still cause damage when it is dead or summoned
Fix chest animation
Replace selected icon
Added props Butterfly Amulet--Health recovery when dodging
Modify the monster wolf to summon wolf cubs first after summoning
Adjust the monster refresh speed and the number of refresh levels where it is located to optimize the experience Change knockback logic and add knockback for each weapon Modify the invincibility time logic to prevent attacks from missing. Fix the problem that the foot boss will a
Adjust the monster refresh speed and the number of refresh levels where it is located to optimize the experience
Change knockback logic and add knockback for each weapon
Modify the invincibility time logic to prevent attacks from missing.
Fix the problem that the foot boss will also be used as a target
Fix the problem that the loading interface does not display
Added sound effects and special effects for each monster death
Fixed the issue that equipment slots were not calculated when unloading equipment
Adjust the value of props, adjust the display of props
Adjust the prop feathers to increase the invincible time when hit
Adjust the item pearl to increase the gold coins at the beginning of the round
The number of grids occupied by weapons and hammers has been reduced to 1
Reduce the difficulty adjustment value, and increase the difficulty level from easy to very hard Adjust the gold coins required for upgrading in different difficulties in the store Treasure chest changed to HP instead of opening after three attacks Add props to increase the numbe
Reduce the difficulty adjustment value, and increase the difficulty level from easy to very hard
Adjust the gold coins required for upgrading in different difficulties in the store
Treasure chest changed to HP instead of opening after three attacks
Add props to increase the number of refreshed treasure chests
Adjust the number of items spawned in the upgrade store
Modified and upgraded most of the UI, and adjusted the hero selection preparation interface to be selected in the 3D scene
Fixed some known bugs
Change BGM and adjust BGM style
Adjust the values of some props
The setting option adds an option that allows the player to die in the current round. If the player does not choose this option, he will automatically enter the settlement interface if he dies
Adjust the feel of rolling, stop rolling immediately after hitting an obstacle
Adjust the feeling of drinking, press and hold for 0.5 seconds to restore blood, instead of needing to press and hold for 0.5 seconds to restore blood
Adjust some weapons, upgrade the attack range to increase the explosion range
Adjust some weapons, after upgrading, the attack range and number of shots can be upgraded
Adjust some melee weapons, reduce the attack range, and move with the player when attacking
Adjust the prop effect of the necklace to restore blood volume after rolling.
For each
Add sound effects and special effects to monster death
Modify the invincibility time logic to prevent attacks from missing.
Change knockback logic and add knockback for each weapon