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0.1.0 update instructions

  • Reduce the difficulty adjustment value, and increase the difficulty level from easy to very hard
  • Adjust the gold coins required for upgrading in different difficulties in the store
  • Treasure chest changed to HP instead of opening after three attacks
  • Add props to increase the number of refreshed treasure chests
  • Adjust the number of items spawned in the upgrade store
  • Modified and upgraded most of the UI, and adjusted the hero selection preparation interface to be selected in the 3D scene
  • Fixed some known bugs
  • Change BGM and adjust BGM style
  • Adjust the values of some props
  • The setting option adds an option that allows the player to die in the current round. If the player does not choose this option, he will automatically enter the settlement interface if he dies
  • Adjust the feel of rolling, stop rolling immediately after hitting an obstacle
  • Adjust the feeling of drinking, press and hold for 0.5 seconds to restore blood, instead of needing to press and hold for 0.5 seconds to restore blood
  • Adjust some weapons, upgrade the attack range to increase the explosion range
  • Adjust some weapons, after upgrading, the attack range and number of shots can be upgraded
  • Adjust some melee weapons, reduce the attack range, and move with the player when attacking
  • Adjust the prop effect of the necklace to restore blood volume after rolling.
  • For each Add sound effects and special effects to monster death
  • Modify the invincibility time logic to prevent attacks from missing.
  • Change knockback logic and add knockback for each weapon