Micro content update
Added some new vehicles Added ability to restart Challenge runs from in game pause menu. Some UI tweaks.
Developer posts and news about this game.

Added some new vehicles Added ability to restart Challenge runs from in game pause menu. Some UI tweaks.

Added an option to change the standard in-game camera's Field of View. Added a framerate limiter in the options to allow for higher framerates. Fixed an issue where the reticule was always showing even when set to off. Fixed missing collision on cliffs in "Cool BBQ Nights."

We've been updating and fixing and tweaking and sweating and crunching since we released, and with the help of our wonderful community identifying issues and giving great feedback, along with some incredible work by our talented designer, we've updated every single level in the g

Settings are now saved outside the progress save slots. Previous settings will have been reset to their defaults. Fixed bug letting players change levels inside challenge runs. Various small level tweaks.

- Fixed collision issues on various small foliage

- Fixed some minor unexpected collision issues - Fixed misalignment on HUD UI ability icons - Expanded translations

Well, we finally did it, a few years of hard work and very many hurdles, we reached the peak of the development and features mountain and managed to release Patti Hattu. It's been a long journey but we're so excited to see what you can do with the game, we'd love to keep supporti

Previously you were only able to view how your best times stacked up against your friends, and that was fine for some friendly competition. But what if... We've now updated the 'Patti Hattu! Cosmic Revolt' demo to have all your best times and rankings on the leaderboards to be sh

Hi! We've been paying attention to the paytime of the demo and where people are spending the most time and have taken the opportunity to shuffle some tracks around in "The Trials" mode. Some of the more demanding tracks have been removed (for now!) to allow some of the earlier tr

We're going to play through the demo and explore all the nooks and hooks, try and beat our scores and find all the tricks! Answering any and all questions about the game, development, and the meaning of life!

Finally it's here! We've hand-picked 15 stages to represent the flow of the game and give you an idea of the first few moments in the game, with a couple of stages from later in the game. We tried hard to have a demo that didn't drop you in with no idea how to play or didn't expl