Mage Mayhem 3.1
Two new abilities for every class Two new runes Three new enemies New challenges for survival Change Trapper skill tree

Two new abilities for every class Two new runes Three new enemies New challenges for survival Change Trapper skill tree

RE LEASE NOTES Game Modes General Changes Stats have been reworked, adjustments to values have been made along with adding more stat points for each category. Runes a new upgrade category, causing abilities to act in new ways, such as applying burn, frost, duplicating, shooting h

RELEASE NOTES Game Modes Adjusted many upgrades, fixing bugs and balanced tuning. New Game Mode: Arena Face your friends, earning upgrades between rounds seeing who can adapt to the upgrades they get best! Progression Systems Assault 3 difficulties to scale the experience of Assa

RELEASE NOTES Assault Special Floors Added in special rooms throughout the delve in to Assault. These can be activities from fun tasks to intense combat. Picking Up Items Players now have the ability to pick up and throw items. Some items may have special interactions or hidden w

Numerous changes to improve performance Changed the format of Assault drastically Many new upgrades to experience More enemy improvements

Changed Survival to Assault where the player will now travel across different levels and loot chests to gain increases in power. Several new environments to explore in the Assault game mode. Temporarily removed PvE Leaderboards. Several changes to enemies to make them feel more l

Potentially fix boss wave respawns Minor change in The Valley to prevent enemies from getting stuck Fix quantity of enemies spawning not being correct at higher wave numbers. Fix cooldown display on abilities

RELEASE NOTES Maps and Modes Survival Survival is the new roguelike game mode where players can mix and match upgrades to fend off a wide variety of enemies. The enemies get stronger in number and power as the game goes on with a line combat and boss fight mixed in! Enemies can b

Fix to debuff Frost not working properly if they expired due to their lifetime ending rather than being consumed. Fix to lobby 4 player max always being set, not allowing for anything greater.

Improvements to Wisp and Stealth setting mesh back properly Dodge length from .5 to .4, speed increased, improved client-side latency, fix animation not replicating properly Fix Tank shield not reflecting properly Fire Mage Embers hits more accurately now

Fix max player limit being 4 Fix Loadout multiclassing Improvements to leaderboard win tracking Improvements to team spawning on classic, tdm, and capture point

Umbral Typhoon - Launches any trap instead of only explosive, Shorter time between spawns allows for an additional trap (previously 3, now 4), CD: 15 to 16, Mana Channel Cost: 1.3 to 1.4 Bolt Barrage - Trapper Volley Adjusted, Shoots 5 projectiles in cone,Damage reduced from 6.3

Mage Mayhem is having its first official tournament with a prize pool of $200 USD! The tournament will be in a 2v2 style and will be hosted on September 9th! More information about such will be included in the document below! Tournament Sign Up Tournament Information

RELEASE NOTES CLASSES Paladin NEW ABILITY Ascend - Ascend to the skies, shortly after crashing down to the ground. When Empowered the area of effect is larger and also applies weaken to all enemies hit. PERKS Starved Power - 8% damage per blank ability -> 3% damage, 7.5% coold

RELEASE NOTES The goal of this update is to decrease the length of matches and make it easier to capitalize on advantages you make and allow for punishing players who are out of position. In order to do this we decreased multiple healing abilities and increase damage of many unde

RELEASE NOTES NEW CHARACTERS ASSASSIN Focus on high melee burst and weaving in and out of combat with stealth. Tailor your preferred playstyle with a dynamic passive that changes based on the abilities you take. Taking Stealth grants high burst damage when exiting Stealth, howeve

PATCH NOTES NEW CLASS PIRATE Enjoy the new utility/support character, the Pirate Captain. Toss out cannonballs, treasure chests, kegs, and conjure waves and water explosions to disrupt your enemies and buff your allies! CLASS BALANCE Fire Mage Condensed Flame cd 3 -> 7 seconds

Fix lava spawn on clients Fix Orbital Assault persisting through death if you get killed by roundstart menu Buff Battle Hardened from 3% damage and 1 armor to 7% damage and 1.5 armor Increase all event durations to 45 Decrease time between mayhems to 45-60 seconds If a MAYHEM eve

RELEASE NOTES CLASS BALANCE Trapper NEW ABILITY Cluster Bomb - Toss a projectile which upon contact with an enemy or surface will explode into a cluster of small bouncing bombs. NEW ABILITY Shadow Drone - Deploy a drone of your own creation to aid you in trapping targets. Strikin

Mage Mayhem patch 1.3 is a large gameplay update patch bringing in new features, abilities and perks. The planned release date for the patch is on or before August 10th. RELEASE NOTES MAYHEM EVENTS The Elder Wizards grow tired of watching pitiful duels between lesser beings. They