Surf's up
New word list
New word list


New word list
New word list

Simplified dictionary files.
Simplified dictionary files.

Main changes: - Extra board - Extra word lists
Main changes:
- Extra board
- Extra word lists

remove some blank lines that were added to labels by Godot 4.3 to 4.4 upgrade
remove some blank lines that were added to labels by Godot 4.3 to 4.4 upgrade

- on saving/loading a game restore the camera view. - fix the colour of stars shown when you find a word. - show completed on finding all required words.
- on saving/loading a game restore the camera view.
- fix the colour of stars shown when you find a word.
- show completed on finding all required words.

There is now a "Play Godot version" launch option that runs an early test version of the game mechanics reimagined in the Godot game engine. It contains 2 test boards and 2 test word lists which are randomly selected when you start a new game. The QE/WASD keys rotate the board or
There is now a "Play Godot version" launch option that runs an early test version of the game mechanics reimagined in the Godot game engine. It contains 2 test boards and 2 test word lists which are randomly selected when you start a new game. The QE/WASD keys rotate the board or WASD pan if Ctrl is held down, shift accelerates. Holding the right mouse button also rotates the board (x/y axis rotation in centre, z axis around edge), middle mouse to pan. Mouse wheel and F/C keys zoom in and out. Left mouse button selects letters. Space opens/closes the word list, holding right mouse button over the word list moves it, also holding Alt resizes it. Esc exits the game.

Added list of islands.
Added list of islands.

Added a new word list.
Added a new word list.

Small changes to some of the dialogues, e.g. quit's "Are you sure" now followed by a question mark and centred.
Small changes to some of the dialogues, e.g. quit's "Are you sure" now followed by a question mark and centred.

Changed some of the fonts being used on the in game displays so that they are consistent with those of menus etc. Linked the setting's option for showing definitions under words to those currently being displayed.

Found a bug in one of the loading mechanisms for continuing saved games (credit goes to 6Taylor4 for reporting as issue, hopefully this is the issue he was referring to). The bug was introduced in the "Overlay words" update on the 28th February where I changed the format of save
Found a bug in one of the loading mechanisms for continuing saved games (credit goes to 6Taylor4 for reporting as issue, hopefully this is the issue he was referring to).
The bug was introduced in the "Overlay words" update on the 28th February where I changed the format of save game files, but hadn't correctly accounted for how one of the types of word list was previously stored in the changes to the reloading mechanism.

Apparently it would seem that running the animated attacking title while doing the initialising in the background may help towards giving an amateur feel to the game. Running it like that did give some stuttering to the animation under certain circumstances, running it in serial
Apparently it would seem that running the animated attacking title while doing the initialising in the background may help towards giving an amateur feel to the game. Running it like that did give some stuttering to the animation under certain circumstances, running it in serial would have alleviated it to some extent.
It was there for 2 reasons:
- to mask the background setup
- to emphasise the idea of the game bombarding you with words, e.g. that you were being "attacked" by them.
On the second point, nobody seems to have associated the "attack" part of the name in the way I'd meant for it to be taken.
Therefore, as it has not appeared to address either of the reasons that it existed, I have decided to remove the titles from the game. On starting the game it will now go straight to the help (if still enabled in the settings) or the main menu.

New "Overlay words" option With this option selected the game plays as before. When placing words to find, they could be placed over one another, e.g. if it were placing the words ONE and TWO, the same "O" could be used for each words placement. You could also use the same letter
New "Overlay words" option
Other changes
(Under normal circumstances there is no need to enable "Extra saves".)


Changed the way the mouse buttons control the game and added an option to allow selection of the what the buttons do to the game board (it is on settings tab 2). Therefore you can select primary to rotate and secondary to select etc instead of the default of primary selects, midd
Changed the way the mouse buttons control the game and added an option to allow selection of the what the buttons do to the game board (it is on settings tab 2). Therefore you can select primary to rotate and secondary to select etc instead of the default of primary selects, middle moves and right rotates.

- some image tweaks
- some image tweaks

Replaced the skybox sphere/mesh to reduce issue of seam on the projected image.
Replaced the skybox sphere/mesh to reduce issue of seam on the projected image.

- Changes to the standard colour scheme. It now has a background image plus some transparency has been removed. - Panels added around the game setup screen and the settings option from the main menu, to offset previous use of transparency to derive background colour on these scre
- Changes to the standard colour scheme. It now has a background image plus some transparency has been removed.
- Panels added around the game setup screen and the settings option from the main menu, to offset previous use of transparency to derive background colour on these screens.
- Changed the way cell count field shown so it doesn't just blend into dark backgrounds (e.g. on the Night colour scheme).
- Added a new "Transparent" colour scheme option which is similar to the old standard colour scheme.
- Fix to a bug with table image loading where data was checked using the wrong indexing values.
- Specific spherical skyboxes for some specific boards (e.g. an "asteroid field" for the imperial star "Destroyer" board). Note that it's currently linked to the "extra textures" setting being ticked.
- Fix to mapping issue with falcon "Freighter" board, 4 adjacent cell pairs only linked in one direction.

Splits the "Interface scale" option on the settings screen so that UI icons while playing a board are controlled by a new "Icon scale" slider. If you're running at a lower resolution then you may want to run the icons at a lower value than the rest of the interface, otherwise the
Splits the "Interface scale" option on the settings screen so that UI icons while playing a board are controlled by a new "Icon scale" slider. If you're running at a lower resolution then you may want to run the icons at a lower value than the rest of the interface, otherwise they may not fit on the screen or the rest of the UI may be rather small.

A small change to the sky box UVs.
A small change to the sky box UVs.

Changed some of the colour mappings, removing some of the transparency as well as the actual colours in use.
Changed some of the colour mappings, removing some of the transparency as well as the actual colours in use.