Gennady

Coming soon

Feed 64 · Vsoo Games

Planned release
Oct 27, 2026
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Gennady launches on October 28!

    The massive doors of the alien factory, stuck shut with green slurry, are about to swing open. Gennady launches on Wednesday, October 28, at 12:00 PM PT.

  2. Developer post

    The Final Final Demo Update

    Alright, guys, let’s do this one last time. The game’s release is just around the corner, so we’re updating the demo once again. Global Balance Adjustments We’ve made the first biome more beginner-friendly, adjusted trap damage and enemy counts, and slightly lowered the barrier t

  3. Developer post

    We’re launching a follower drive on Kickstarter!

    What does this mean for the project? Gennady will be released this year in any case. However, now you have the opportunity to support the game so that we can implement all our ideas after the release, making the gameplay experience richer and more complete. If you are as passiona

  4. Developer post

    The final demo update is here!

    01010111 01101000 01111001 00100000 01100100 01101001 01100100 00100000 01111001 01101111 01110101 00100000 01110100 01110010 01100001 01101110 01110011 01101100 01100001 01110100 01100101 00100000 01110100 01101000 01101001 01110011 00111111 Or, as they say in three-dimensional

  5. Developer post

    Final Demo Update Coming Soon

    Greetings, vertebrate inhabitants of three-dimensional space (I can’t even imagine what that feels like). Today I’ll walk you through the changes we’re planning for the demo version. The update should arrive soon and, as we expect, will be the last major one — the full release is

  6. Developer post

    Wrong Stop

    We’ve only just recovered from the New Year holidays… what year is it now? Doesn’t matter. We’re back with news! This time, we’ll tell you about the final biome of our game — and a bit about what might await you after it. Be sure to raise your two-dimensional tentacles and leave

  7. Developer post

    2025 results

    Greetings, three-dimensional beings of all colors and shades. It’s been a while since we last got in touch. But not because we were lazy or forgot — no. All this time we’ve been working hard, without sparing our tentacles. Today we’d like to sum up this year: recall what we manag

  8. Developer post

    🎃 Steam Scream Fest 2025 🎃

    The air is getting thick with fog — which can only mean one thing: Halloween is coming! This year, Gennady joins Steam Scream Festival. The smell of baked green goo and cold coffee has mixed with something new — sweet, yet heavy and unsettling. To celebrate the occasion, we’ve dr

  9. Developer post

    Demo version update

    Greetings, 3D inhabitants of a 2D world! In this update, we’ll walk you through the new features in the demo version. While the main game is still under intensive development, we continue to refine the game systems and mechanics in the demo so you can experience the full, concent

  10. Developer post

    Demo version available!

    The Gennady demo is now available for download! Here's what awaits you: - The first biome with a boss at the end and over 120 rooms - Around 45 artifacts and upgrades - Your first weapon — the Rage Fists - 5 types of enemies and traps - Tons of fun and a bucket of green goo Don't

  11. Developer post

    The Gennady demo is almost here!

    Starting May 1st, we’re releasing the open demo version of our game! While some features and quality-of-life improvements are still in development, this version showcases the fully playable gameplay loop of the first biome — from the beginning of the game to the boss fight. You’l

  12. Developer post

    The first PlayTest of Gennady has come to an end!

    We distributed half a thousand access keys and received nearly a hundred completed feedback forms from the first PlayTest of Gennady! 90% of participants said they would recommend the game to their friends or someone else. Considering the balance issues identified and thoroughly

  13. Developer post

    The first playtest of Gennady begins!

    The world will open its doors very soon, but only for a limited time. Are you ready to dive headfirst into the green slurry? Then tighten your underpants, set your tasks aside, and hit the playtest button on the game's main page. The playtest will include: - Full English and Russ

  14. Developer post

    What are you liquidating, Liquidator?

    As we approach the release of the game's demo version, we've managed to add a new mob for the first biome – the Liquidator. Unlike his colleagues, his appearance isn't tied to a specific point — he spawns from any spilled drop of green slurry. He's more mobile and, upon spawning,

  15. Developer post

    What's in the box?

    As players progress through the biome, they will occasionally come across metallic containers — chests. We’ve developed a highly flexible system for configuring chests. It allows us to set the drop rate for various items, their quantities, and even how frequently players encounte

  16. Developer post

    They Crawl Inside

    Initially, the currency in our game consisted of classic coins scattered across the rooms. Then we transformed them into larvae — a living currency inhabiting bio-blocks and enemies. Now the larvae have become more selective, organizing themselves into clusters within arrays of b

  17. Developer post

    I'm the Danger

    Have you ever had moments in games when you had to take a leap of faith into the void beyond the screen, hoping you wouldn't land on something sharp? 'Danger Sense' is designed to help in such situations. It’s a system that assists players with spatial awareness by marking danger

  18. Developer post

    Left crown, right down

    It's been a long time since we've been in touch, but we haven't been sitting idle. We were carefully working out the combat system for our first “weapon” of furious fists. Honestly, on paper, the development of the combat system looked simple: character hits, mob flies off. But w

  19. Developer post

    Gennady DevLog #5: Everything new is the old well forgotten

    Gennady features many classic game mechanics that we've tweaked to fit our vision. This is felt in everything from level design to individual game systems. We've always loved it when something new and different is brought into the mundane tropes of game development. In this devel

  20. Developer post

    Gennady DevLog #4.5: Road so far

    This is not exactly a devlogs. It's more like a small look at how it all started and what we've come to. Gennady has been in development for more than three years now. During these years our small team has grown, we completely moved the game from one engine to another, and change