Released
Nov 4, 2024
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Lovecraftian festival BIG Munch rework, polish, bug fixes patch

    Hey all, We've done a big overhaul of the game, so this update includes some major changes along with bug fixes and polishing. Would love to know what you think! We're already working on a few more bug fixes and polish for the next update. If you want to keep on supporting us, pl

  2. Developer post

    Next patch in the works, and a new demo

    Hey there, We took some holiday time post-release, and during that time we starting working on a new smaller game to keep the studio going, but we are still planning the next patch for Munch. We’ve been pulling together a list of things to fix, and a few things have come up regul

  3. Developer post

    Content Creators: Stream as a Monster!

    If you're a content creator and want to do something a little different over the Winter sale season, you can stream as Gutpuncher, Painkiller, or Ordo, using AnyMeCam. You'll show up as the monster in your stream and it'll track your facial expressions and hand movements! It's a

  4. Developer post

    Patch 1.53 with Bug Fixes (mostly)

    A smaller bug patch we updated on Friday Nov 30, since they took a little longer to solve. Here's what's changed, mostly so Ordo stops going into unintentional God-mode: Fixed Ordo not getting damage after the arena Fixed crash happening after defeating Ordo Fixed some resurrecte

  5. Developer post

    Patch 1.5 with Bug Fixes and small QOL tweaks

    Hey folks, Still keeping up with more frequent updates with fewer changes, rather than less frequent but larger updates, at least while we iron out more of the annoying bugs. So a few more fixes and changes: Fixed enemies becoming invincible if they were stunned with the same hit

  6. Developer post

    Small update with Steam achievements!

    Hey there friends! Here's a small mid-week update: Steam achievements are here! ːsteamhappyː Slay the peasant objective made clearer, you should see him clearly now with his golden outfit. An extra objective added to free the captured Headbanger. We'll be squashing more bugs in t

  7. Developer post

    Patch 1.3 with Bug Fixes, new languages

    Hi metalheads, annnddd also everyone else, Here's a few things we've just patched up! These ones were a bit bigger bugs to squash: Added new objectives to help you get to fight Ordo Fixed the Moshpitter Enhancement which prevented them from being edible Fixed the relics that were

  8. Developer post

    Quick patch to fix language selection and some crashes

    This is a quick mid-patch fix: Language selection is now fixed for Simplified Chinese, Japanese, Korean Esc key now allows you to navigate back to previous screens, and also closes the pause menu Fixed a crash that would happen when opening the pause menu (typically for players t

  9. Developer post

    Patch 1.1 with Bug Fixes + Content

    Hello folks, Our first update fixes a bunch of bugs reported by players and unleashes a bit more content. Bug fix updates: * Japanese, Korean, Chinese languages now work * Enemies no longer freeze if skip cutscenes is enabled * Relics now deactivate properly * Added delete save b

  10. Developer post

    CONTENT CREATORS: Stream as one of the Monsters or Gods!

    If you're a content creator and want to do something a little different, stream as Gutpuncher, Painkiller, or Ordo, using AnyMeCam. We've worked with them to have a few of our Monsters and Gods turned into proper 3D avatars that track your face and hand movements. Learn how to st

  11. Developer post

    Working on 1st patch with updates!

    Before we launched we already had a series of fixes and updates planned. We're also reading all the feedback on the discussion forum, discord and review pages. We know the game is not quite meeting expectations yet and there's a lot of work to do, but we're on it! Here's what we'

  12. Developer post

    Exclusive concert by Clifford Meyer for Munch releasing November 4th!

    We’re happy to announce that Munch will be at Save & Sound starting November 4th! Save & Sound is an online music festival with sales and demos on Steam. Come celebrate headbanging soundtracks as well as unique implementations of music and audio in games. We’ll be partici

  13. Developer post

    We're doing a talk at the Roguelike Festival this weekend!

    Our Art Director is presenting at the Roguelike Festival this weekend, so we're sharing some footage of his work in on our Demo! Max will be talking about how to keep things interesting in a procedural setting, and how to be efficient in creating rich environments. Check it out h

  14. Developer post

    Krakenstein - new demo character playable for Steam Next Fest!

    We're working hard to polish the game and iron out bugs, but in the meantime we're adding a new character to the Demo just for Steam Next Fest. Give it a try and let us know what you think! Meet... Krakenstein, a symbol of Unrelenting Progress! It represents Industrial Metal, and

  15. Developer post

    Demo update with new level, some teasers and other fixes!

    We've been working on the full game ready for our release later this year. But in the meantime we merged a few changes into the demo based on the beta playtesting: Level updated with the new look, and hints at other biomes and enemies available from the full game. Some parts of t

  16. Developer post

    Join our beta test!

    We're starting to beta test in a week and looking forward to seeing what you think of the improvements we've made to the game! BUT for you to try the beta, we need to email you a key for access via Steam. So drop your email here and we'll send a key with other details. What's in

  17. Developer post

    Live stream for Guerilla Collective, Best Indie Showcase and Women-led games

    We'll have the stream up for the next week for the showcase featuring. You'll only see the monsters playable in the demo currently, but there are plenty more coming in the full game!

  18. Developer post
  19. Developer post

    May demo update - more monsters, more upgrades, more metal.

    We're hard at work on the main production of Munch, but decided to add a few more things to the demo in time for the Endless Replayability Steam fest. Here's a few things we've added and fixed. New stuff: A new enemy type: the scout (ranged) A new playable monster: Morbideath - a

  20. Developer post

    Demo updates for April based on feedback

    We got a tonne of feedback through our feedback form, YouTube comments, Discord, playtesting and the forum. So we focussed on improvements to: - Combat - Munching - Controls (incl. KB+M and rebindings) - Music It took some refactoring, but I think we're set-up for a better game.