Lovecraftian festival BIG Munch rework, polish, bug fixes patch
Hey all, We've done a big overhaul of the game, so this update includes some major changes along with bug fixes and polishing. Would love to know what you think! We're already working on a few more bug fixes and polish for the next update. If you want to keep on supporting us, pl
Hey all, We've done a big overhaul of the game, so this update includes some major changes along with bug fixes and polishing. Would love to know what you think!
We're already working on a few more bug fixes and polish for the next update.
If you want to keep on supporting us, please leave a Steam review, it really helps! \m/
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Important:
Since there are a lot of big changes, your old save file might cause some problems. I suggest deleting your old save file via the Options menu to avoid any issues.
Game Structure & Progression
- Revamped Game Progression: We replaced the old Objectives-based structure with a vertical progression to make it clearer how to progress.
- Islands Update: We replaced the old large maps with smaller focused areas.
Gameplay Changes
- Reworked Munch Mechanic: Instead of devouring countless small spheres, you now consume a single, big chunk of food as a reward. It’s faster and far less tedious.
- New Progression Indicators: During loading screens, you’ll now see your run progression, highlighting which evolutions you’ve yet to try and how far along you are.
- Knockback added: Smaller enemies now get launched by your heavy blows.
- Improved Player Feedback: New visual effects for taking damage and receiving altered states have been added.
- UI Overhaul: Every interface has been redesigned and polished to meet a higher quality standard. Updated sections include the HUB, Pause Menu, Loading Screen, Main Menu, and the new Map Screen.
- Limb Upgrades Rework: This underused mechanic has been revised. Each evolution now leads to secondary effects tied to abilities, adding depth to your build choices.
- Full Game Rebalance: Some trait and enhancement combinations previously resulted in overpowered builds capable of one-shotting everything. We've fine-tuned values to make planning and different builds more rewarding.
- Simplified Healing: Healing Orbs are now automatically absorbed by the player.
Bug Fixes
- Tentacles are now visible again.
- Lava puddles no longer permanently slow the player.
- Fixed the Reroll enhancement: it now allows a limited number of rerolls per run.
- Fixed the Sacrificial Lamb enhancement: headbangers now reach and damage all enemies as intended.
- Key rebinding in the Options menu now works properly.
- The player no longer gets permanently frozen after devouring something.
- Painkiller should no longer gets stuck when performing its initial abilities.
- Thug enemies' counterattacks now trigger correctly.
- Dialogues now fully display during first-time interactions instead of being skipped.
- Bugs related to consuming food and Healing Orbs have been resolved as part of the rework.
- Evolutions no longer result in the wrong creature.
- Secondary objective bugs have been addressed and fixed as part of the rework.
- Bestiary models are now fully visible.
- Nekrab's healing ability now plays the correct animation.
- Enemies no longer spawn underground.

















