We got a tonne of feedback through our feedback form, YouTube comments, Discord, playtesting and the forum.
So we focussed on improvements to:
- Combat
- Munching
- Controls (incl. KB+M and rebindings)
- Music
It took some refactoring, but I think we're set-up for a better game.
Updates:
- Various improvements on combat mechanics
- Added aim support (can be toggled off in settings)
- Better control on enemy aim
- Dash improvements (enemies don’t block you)
- Movement improvements
- KB+M support. Mouse for attacking + munching. Abilities shifted to be near WSAD
- Munching can be done while moving, making it easier to eat
- Nearby food of the same time will merge
- Enemies AI improvements
- Fixed key rebinding
- Some music changes
- You can now smash obstacles out of the way
- No longer staggered as much when enemies are smaller than you
Next update we're hoping to have some new content to try, more varied enemies and a new playable monster... stay runed!