Indemon Tales

Luzian

Released
May 27, 2023
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Controller & Steamdeck Rework (Beta)

    Thanks to a friend of mine who wanted to participate in a little project with me, we reworked the controller support for the game to be more convenient and enjoyable. This also includes a new configuration specifically made for the Steamdeck. We haven't 100% tested all aspects of

  2. Developer post

    Indemon Tales 1.42

    - Added more portraits to various characters (Don, Tabin, Meraja, Gorho) - Transformations use custom party icons and character portraits if available

  3. Developer post

    Indemon Tales 1.41

    - Save menu now has an override warning that needs a double-click when clicking on an occupied save slot - Added Daziras to the roster of datable characters & gave him his own dialogue avatar - Increased the dating level gains for good/loved gifts (from 1/3 to 2/4)

  4. Developer post

    Indemon Tales 1.4

    - Added a reminder for heroic mode to the Game Over screen - Balam won't rob you of all your primestone anymore if you give him too much - Partymembers will use potions more wisely now (only below half HP when there is no big danger) - Partymembers now use their maximum movespeed

  5. Developer post

    Indemon Tales 1.39

    - Pickaxe can now be used from inventory via ALT button (does not have to be in hotbar anymore) - Glaive Ballistas now use the ammo type that is placed first in the inventory (top to bottom, then left to right) - Glaive Ballistas now display the amount of ammo for the type curren

  6. Developer post

    Indemon Tales 1.38

    - Added an alternative, snowy version to certain forest type dungeons - Added cracked sprites to all mineable rocks when they are being mined - Replaced "Auto-Attack" option with "Auto-Combo", which performs melee combos automatically when holding down right click/trigger. This s

  7. Developer post

    Indemon Tales 1.37

    - Added a dating mechanic for some post-game banter (Visit the Brook Spring after completing a certain sidequest) - Dead party members will now spawn with 1 HP at save-points inside generated dungeons on Demonic (instead of dying instantly again) - Roviria starts talking to you a

  8. Developer post
  9. Developer post

    Indemon Tales 1.36

    - Meteor spell now spreads fire when hitting rocks that it breaks upon impact - Monsters cannot spawn inside dungeons anymore as long as there is a cutscene ongoing - Heroic mode now displays an icon in the corner when active & can be disabled anytime - Fixed moveable monumen

  10. Developer post

    Indemon Tales 1.35

    - Added shadows to a lot of graphics - You can now sleep in the barrel during the first night in prison - If you die too often to the talking plants, they will get bored and let you pass - Roviria now keeps her new look in the post-game - Improved dodging of AI controlled partyme

  11. Developer post

    Indemon Tales 1.34

    - Added a hotkey for using stored potions inside potion bag (C or press left thumbstick on controllers) - Moveable monuments now show a "ghost preview" near water that makes it easier to gauge where it will land - The Water Spirit in Act 3 now also offers the arcane upgrades to b

  12. Developer post

    Indemon Tales 1.33

    - Reduced the amount of specific names mentioned in dialogue in the intro - Some NPCs now walk around a bit instead of just standing around - Stronger poison effects now override weaker ones - Storage chest got open/close animation (Added in previous mini-patch) - Added new diffi

  13. Developer post

    Indemon Tales 1.32

    - Party Members can now do heavy attacks - Changed some swords to have unique heavy attacks - You can now shift-click to quickly store/grab stuff to/from the storage - Some more sounds, spell effects & particles - Improved hitboxes - Bugfixes for dungeon generation

  14. Developer post

    Indemon Tales 1.31

    - Added more weather effects to certain dungeons (wind, sandstorm, thunder) - Visiting the world map will retroactively trigger story-related achievements on old save files - Kan-Kerth style shop is now also opened during the night and in Act 4 - Reduced blast resistance of some

  15. Developer post

    Indemon Tales 1.3

    Went a lot faster than I expected. Steam achievements do not activate retroactively though, so if you already have an old save file, you might not be able to unlock everything with that one. - Added Steam Achievements (19 in total, maybe more to come) - Added a - J u k e b o x -

  16. Developer post

    Indemon Tales 1.29

    - Added more sound effects (mostly to UI elements) - Minor changes to some cutscenes/dialogues - Adjusted the movement of the Scorched Mines Boss (movespeed is less important now) - Added a macOS build - Some bugfixerinos If anyone has macOS and wants to try it out, feel free to

  17. Developer post

    Indemon Tales 1.286

    - Mining now increases the damage of thrown rocks - Allowed AI controlled party members to throw rocks when equipped - Adjusted sprites of ignitable pillars to make them look a bit more different to other pillars - Adjusted icons of still locked special attacks to make the left p

  18. Developer post

    Indemon Tales 1.28

    - Added illumina wisp (a new passive light source) Available at Brook Spring, upgrades from the basic lightspell. Can be enhanced twice. - Added very simple pathfinding to party member AI that should help them prevent getting stuck - Improved knockback behaviour - Parrying contac

  19. Developer post

    Indemon Tales 1.274

    - Added a casual difficulty setting (Inside main menu - Options) - Fixed cursor getting clamped inside game window when using gamepad controls

  20. Developer post

    Indemon Tales 1.271

    Smol update for 1 year anniversary - Added sounds to pushable monuments/boulders and campfires - Added a settings sub-menu to the main menu (Don't have to be in-game anymore to change those) - Added shadows to menu buttons - (Hopefully) Fixed a bug that would sometimes display "A