Released
Dec 11, 2023
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Version 1.6.20 Patch Notes

    This is a minor update. it only contains 1 feature: A Restart Button You can restart custom maps with the button on the pause screen. Additionally, if you enable the "Show Restart" option under game options, you can wipe your save to quickly restart for speedrunning purposes. I r

  2. Developer post

    Version 1.6.18 Patch Notes

    This is a minor update. it only contains 1 feature: Support for transparent textures for custom maps. The process to use a transparent texture is simple Paint the texture onto a surface turn the transparent brush into a func_detail_wall The process to create a new transparent tex

  3. Developer post

    Version 1.6.17 Patch Notes

    This is a minor update. it only contains 1 feature: Func_Unlockable_Coin and Func_Unlockable_Key can now be set to auto unlock after you collect the last needed item. Want to see what I'm working on behind the scenes? I post weekly updates in the Pogo3d Discord :) And less freque

  4. Developer post

    Version 1.6.15 Patch Notes

    Fixed custom textures not working correctly Fixed an issue where some custom maps failed to load depending on your system's language Want to see what I'm working on behind the scenes? Join the Pogo3d Discord :)

  5. Developer post

    Version 1.6 Released! Workshop Support!

    Version 1.6 is officially released! With this release comes support for the Steam Workshop. Subscribe to custom maps created by the community! This update also comes with some changes which makes chapter 8 a bit easier, among small fixes and improvements. Interested in creating c

  6. Developer post

    Beta 1.6.7 Changelog

    In this patch, I added a bunch of new toys for mappers. After trying to put together a mapping tutorial in my live stream last saturday, I realized the process is just too fiddley. So this patch I've focused on sanding off some of the rough edges to make mapping more accessible!

  7. Developer post

    Version 1.6 OPEN BETA - CUSTOM LEVELS

    The Beta is now available! Custom levels are created using Trenchbroom (or any other quake mapping tool) Remember, it is a beta. so some stuff might not be working right, or may be poorly documented. Let's coordinate using the HEDGEWIZARDS Discord! Here's a steam guide I made rea

  8. Developer post

    Version 1.5.8 Patch Notes

    Fixed issues with the % completion calculator. now you can hit 100%! (for real this time!) Fixed a bug where some checkpoints weren't marked as enabled correctly in hard mode (shout out to @flshflsh_ & @Ciape33ek on twitter for spending hours grinding an unintended truly impo

  9. Developer post

    Version 1.5.7 Patch Notes

    Fixed issues with the % completion calculator. now you can hit 100%! Fixed a bug where skipping a certain section fails to mark chapter 9 as unlocked Want to see what I'm working on behind the scenes? I post weekly updates in the Pogo3d Discord :) And less frequently on Twitter @

  10. Developer post

    Version 1.5.6 Patch Notes

    See what chapters contain collectibles you haven't collected from the file select screen! Fixed a couple bugged challenges for the Chapter 10 Challenge Pack Fixed the Chapter 12 Challenge Pack had the wrong name Fixed a bug where a couple specific quarters weren't correctly saved

  11. Developer post

    1.5.5 Patch Notes

    Fixed some developer challenges loading the wrong challenge Fixed a coin placement in chapter 6 Fixed a collectible balloon in chapter 7 being assigned to the wrong challenge pack Fixed an issue where the arcane trail was considered an Extra

  12. Developer post

    Version 1.5.4

    Fixed a bug where you sometimes has an extra trail Fixed a bug where the chapter 5 music sometimes plays in chapter 6

  13. Developer post

    Demo Version 1.4.17 Changelog

    New since 1.4.16: Added the "Appearance" tab! Collecting enough quarters unlocks the next cosmetic. There's only 3 in the demo but expect more in the full release! Fixed a bug where Level loading broke after entering the Chapter 5 Teaser Tweaked the pipe section in Storm Drain ag

  14. Developer post

    Demo Version 1.4.16 Changelog

    New since 1.4.15: Fixed a bug where you can't return to the main menu after the credits Fixed a bug where quicksaves didn't work right in some places Fixed a bug where skipping didn't work in some places Want to see what I'm working on behind the scenes? I post weekly updates in

  15. Developer post

    Demo Version 1.4.15 Changelog

    New since 1.4.14: FIXED a bug where you sometimes spawn in the void!!! IF YOU ENCOUNTER THIS AGAIN!!! PLEASE TELL ME!!!! Want to see what I'm working on behind the scenes? I post weekly updates in the Pogo3d Discord :) And less frequently on Twitter

  16. Developer post

    Version 1.4.14 Changelog

    New since 1.4.10: Added an option for the game to auto-mute when it loses focus (it’s under game options for some ungodly reason will fix in future patch) Fixed a bug where the assist mode custom checkpoint was difficult to remove when dying repeatedly Fixed some lighting issues

  17. Developer post

    Version 1.4.10 Changelog

    New this patch: Fixed an issue where the lighting in the Swamp and Fortress looks worse than normal Adjusted language on "Don't load Quicksave" button to be less confusing Adjusted language on unavailable chapters to be more clearly non-demo content Movement switched to a fixed t

  18. Developer post

    Trying Impossible Challenges in Pogo3d

    Pogo3d is a 3D platformer you play with only your mouse. Travel through different environments in a linear story, taking on challenges one bite at a time.

  19. Developer post

    Version 1.4.8 Changelog

    New this patch: Fixed: can’t return to main menu from the credits Fixed: the credits don’t show your final score Fixed: error skipping checkpoints that require a level load

  20. Developer post

    Trying Impossible Challenges in Pogo3d

    Pogo3d is a 3D platformer you play with only your mouse. Travel through different environments in a linear story, taking on challenges one bite at a time.