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Version 1.6.18 Patch Notes

This is a minor update. it only contains 1 feature: Support for transparent textures for custom maps.

The process to use a transparent texture is simple

  • Paint the texture onto a surface
  • turn the transparent brush into a func_detail_wall

The process to create a new transparent texture is simple

  • Name the texture so it begins with a {
  • in the .metawad, set the texture's "shader" to "mat_cutout"

Want to see what I'm working on behind the scenes? I post weekly updates in the Pogo3d Discord :)

https://discord.gg/vyaXXPzBGh

And less frequently on Twitter @hedgewizards