This is a minor update. it only contains 1 feature: Support for transparent textures for custom maps.
The process to use a transparent texture is simple
- Paint the texture onto a surface
- turn the transparent brush into a func_detail_wall
The process to create a new transparent texture is simple
- Name the texture so it begins with a {
- in the .metawad, set the texture's "shader" to "mat_cutout"
Want to see what I'm working on behind the scenes? I post weekly updates in the Pogo3d Discord :)
And less frequently on Twitter @hedgewizards