GateTail 2.0 - :)
- :)
- :)

- :)
- :)
- You're never gonna guess.
- You're never gonna guess.
- Nerfed a certain boss a certain streamer may have had a certainly hard time with :) - Various other balancing changes
- Nerfed a certain boss a certain streamer may have had a certainly hard time with :)
- Various other balancing changes
- Bug fixes / balancing improvements.
- Bug fixes / balancing improvements.
- Minor changes. (I love hotfixes :DDD)
- Minor changes. (I love hotfixes :DDD)
- Reduced Inswept difficulty. - Improved Wally. - Added a new miniboss in Pretoria.
- Reduced Inswept difficulty.
- Improved Wally.
- Added a new miniboss in Pretoria.
- Improved Queen Treespider bossfight. - You can now escape the small plant thing softlock. (Sorry Lucia)
- Improved Queen Treespider bossfight.
- You can now escape the small plant thing softlock. (Sorry Lucia)
It's HERE! The by-far biggest update to ever come to GateTail! From featuring new bosses, music, dialogue and characters to COUNTLESS quality of life changes, gameplay additions and tweaks! Here are just some of the features that have arrived with the 2.0 update to GateTail: - Ad
It's HERE! The by-far biggest update to ever come to GateTail! From featuring new bosses, music, dialogue and characters to COUNTLESS quality of life changes, gameplay additions and tweaks!
Here are just some of the features that have arrived with the 2.0 update to GateTail:
- Added a new ending.
- Vastly improved combat and stats across the board.
- Enhanced many music tracks within the game.
- Added many new difficulties for you to play around with.
- Completely revamped the element system, adding new unique moves for each element and allowing much easier use when in combat. The elemental type system has also greatly improved, including weaknesses and strengths being more intuitive and in-depth.
- Added 3 new secret bosses.
- Implemented new character dialogue across the game.
- You can now take a well-deserved break in Isla Kermate! Just make sure to watch out for potential visitors!
- Various sprite changes and imporvements.
- Added a new weapon type: the whip!
- Greatly spruced up Pretoria, the Distant Paradise, and the Everglade.
- Added hints and tips all across the tutorial in Pretoria.
- Increased the difficulty of the Raptor Gauntlet.
- Added many new items, weapons and armors with varying benefits/detriments.
- Autosaves now overwrite your SAVE files, removing the possibility of losing progress when dying.
- You no longer have to interact with the treespider to damage it, instead just run into them.
- The Queen Treespider bossfight has been drastically improved.
- Added greater rewards for completing treespider-based fights.
- Tweaked maps all over the game.
- Improved the Side Boss fight.
- Added a schizophrenic who tells you how to survive Ohio.
- Reduced costs in the Desert Survival Store.
- Removed the key required for the Temple of Migas. (You can now just enter it without one!)
- Tweaked puzzles/added signs to prevent getting stuck.
- Made Jackson GateTail more Jackson GateTail'y.
- Improved the Mount Vulcan section to be more obvious where harmful areas are.
- Tweaked FISHINGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG!!!!!!!!!!!!!!!!!
- Added a lil' something in the Everglade shack.
- Made Glade Gifts actually something.
- Fixed error when retrying skiiding would spawn snowballs in a straight line. (Even though that was kinda funny.)
- Allows the player to reset position during the Snowswept Valley puzzle.
- Nerfed that freakin' tree again. (Sorry Widen)
- Enhanced the epic boat chase in Peakland.
- GREATLY improved the Kermarvel minigames to make them more fun to play!
- You can now save in hiding places in the Warten Keep, instead of needing to find the statue.
- Added new colors and additions to PaintTail! Now you surely can make your masterpiece!
- Fixed bug where you could fly over the CODE like a legend. (Thank you Hackstr)
- Tweaked and improved the CODARIUM CAGES section.
- Added a certain objective in the GALLERY.
- Enhanced/tweaked all the endings.
- Various more bug fixes/improvements.
- FRED.
- And MORE!
Hope you enjoy the last major update to GateTail :)
- Improved Haunted Mansion sequence - Added some signs and tips to hopefully make things more clear - Fixed skidding not lining up correctly after re-playing them - Made fishing cooler - Fixed more clipping issues arising from making traversal easier - Some other minor bug-fixes
- Improved Haunted Mansion sequence
- Added some signs and tips to hopefully make things more clear
- Fixed skidding not lining up correctly after re-playing them
- Made fishing cooler
- Fixed more clipping issues arising from making traversal easier
- Some other minor bug-fixes and improvements
- Preparing for 2.0 / Brinemegeddon :)
- More bug fixes. - More TRUE Ending shenanigans. - Added some stuff to Oceania's backroom. - Fixed some more clipping issues. - Preparing for 2.0, coming ever closer.
- More bug fixes.
- More TRUE Ending shenanigans.
- Added some stuff to Oceania's backroom.
- Fixed some more clipping issues.
- Preparing for 2.0, coming ever closer.
- Changed Oceania to be easier to distinguish the floors from the walls. - Added a small room to the back of the Aquasium. - Fixed more clipping issues. - The TRUE Ending bug fixes. - More fast travel stuff. - Slight bug fixes and improvements.
- Changed Oceania to be easier to distinguish the floors from the walls.
- Added a small room to the back of the Aquasium.
- Fixed more clipping issues.
- The TRUE Ending bug fixes.
- More fast travel stuff.
- Slight bug fixes and improvements.
- Secret miniboss + ending - Gave the player much more MAX MP during the beginning of the game - Tweaked the difficulties' stat changes to prevent unfairness - More moves/actions are available earlier than before - You can now fast travel through the first area of the game - Vari
- Secret miniboss + ending
- Gave the player much more MAX MP during the beginning of the game
- Tweaked the difficulties' stat changes to prevent unfairness
- More moves/actions are available earlier than before
- You can now fast travel through the first area of the game
- Various other minor fixes + improvements
- Preparing for 2.0
- Secret miniboss + ending - Gave the player much more MAX MP during the beginning of the game - Tweaked the difficulties' stat changes to prevent unfairness - More moves/actions are available earlier than before - You can now fast travel through the first area of the game - Vari
- Secret miniboss + ending
- Gave the player much more MAX MP during the beginning of the game
- Tweaked the difficulties' stat changes to prevent unfairness
- More moves/actions are available earlier than before
- You can now fast travel through the first area of the game
- Various other minor fixes + improvements
- Preparing for 2.0
- Secret miniboss + ending - Gave the player much more MAX MP during the beginning of the game - Tweaked the difficulties' stat changes to prevent unfairness - More moves/actions are available earlier than before - You can now fast travel through the first area of the game - Vari
- Secret miniboss + ending
- Gave the player much more MAX MP during the beginning of the game
- Tweaked the difficulties' stat changes to prevent unfairness
- More moves/actions are available earlier than before
- You can now fast travel through the first area of the game
- Various other minor fixes + improvements
- Preparing for 2.0
- Secret miniboss + ending - Gave the player much more MAX MP during the beginning of the game - Tweaked the difficulties' stat changes to prevent unfairness - More moves/actions are available earlier than before - You can now fast travel through the first area of the game - Vari
- Secret miniboss + ending
- Gave the player much more MAX MP during the beginning of the game
- Tweaked the difficulties' stat changes to prevent unfairness
- More moves/actions are available earlier than before
- You can now fast travel through the first area of the game
- Various other minor fixes + improvements
- Preparing for 2.0
- Secret miniboss + ending - Gave the player much more MAX MP during the beginning of the game - Tweaked the difficulties' stat changes to prevent unfairness - More moves/actions are available earlier than before - You can now fast travel through the first area of the game - Vari
- Secret miniboss + ending
- Gave the player much more MAX MP during the beginning of the game
- Tweaked the difficulties' stat changes to prevent unfairness
- More moves/actions are available earlier than before
- You can now fast travel through the first area of the game
- Various other minor fixes + improvements
- Preparing for 2.0
- Fixed Issue With Not Being Able To Leave The Fortress After Doing Its Boss Due To Instant Electrical Death - Changed The Neutral Ending Credits Theme - Preparing For 2.0
- Fixed Issue With Not Being Able To Leave The Fortress After Doing Its Boss Due To Instant Electrical Death
- Changed The Neutral Ending Credits Theme
- Preparing For 2.0
- Remastered the Game's Title Screen - Made the CODARIUM Challenge Locations Easier to Actually Know What to Do - Fixed the Thunderloom Getting Yoted - Slightly Nerfed the Purple Dragon's Attack - Other Slight Improvements & Bug Fixes
- Remastered the Game's Title Screen
- Made the CODARIUM Challenge Locations Easier to Actually Know What to Do
- Fixed the Thunderloom Getting Yoted
- Slightly Nerfed the Purple Dragon's Attack
- Other Slight Improvements & Bug Fixes
- Fixes Error With Crashing
- Fixes Error With Crashing
- More General Bug Fixes - New Features To Current Endings
- More General Bug Fixes
- New Features To Current Endings