The Red Sun

Coming soon

The Chairman

Planned release
To be announced
Platforms
Last updated
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Updates & announcements

10 posts
  1. Developer post

    Changelog 0.906:

    So there was a critical bug where the game would stuck in the intro cinematic. This essentially meant that new games could not be played. Oops. Also achievements have been added to the main game. However, since only the demo is released, I doubt that players will actually be able

  2. Developer post

    Minor Bug Fixes from Newest update! Thanks playtesters!

    A decent amount of bugs and problems were found within the first day of playtesting the new version. Not all of them are fixed, but a lot of the easier bugs have been smoothed out! Red Sun 0.905: 9/26/23 Fixed multiple Respawn Triggers bug Player can no longer get softlocked In T

  3. Developer post

    The game is finally an actual metroidvania!

    Ever since the beginning of development, I've been debating on whether or not to make the game linear or something more open like a metroidvania. Since the Red Sun is one of my first projects, I decided to start off with a linear game, since designing levels and gameplay would be

  4. Developer post

    Sorry for the delay! A big update is coming out!

    Just wanted to make an announcement about the development of The Red Sun. Its been almost a month since the last build, so I wanted to explain what is going on. A big part of the delay between updates is that the Red Sun is being turned into a metroidvania! That was always a part

  5. Developer post

    Changelog 0.885: Some minor bug fixes

    Development on a big update started last week, but before I put that out, I just wanted to add a few small fixes to bugs and undesired behaviors. Many of these relate to boss fights or adjustments related to the healing mechanic. Red Sun 0.885: Rooftop Fight Changes Combo Pips no

  6. Developer post

    Changelog 0.88: Healing, Boss Changes, and QOL

    I've avoided adding healing to the game, mostly because I was lazy, partly because I wasn't sure how it would affect the difficulty curve of the game. However, given the steep curve near the beginning of the game, I felt that a drastic change was needed. Healing should balance th

  7. Developer post

    Changelog 0.87: Boss changes, Control compatibility

    After significant game testing, I've noticed that the bosses are a bit unfair at this point. Most of them fly too high for player to hit consistently, and often "run away" from the player. This evasive behavior also encourages the play to fight evasively as well, which results in

  8. Developer post

    Changelog 0.86: Bossrush and Laser Combo changes!

    One of the major problems/complaints I saw in game testing was how punishing getting damaged felt when the player had a laser ready. The complete reset of the combo significantly slows down the tempo of a fight, and forces the player to act evasively/passively, when the laser was

  9. Developer post

    Changelog 0.85: Minor Bug Fixes, and Steve Changes

    Red Sun 0.85: Fix Tracking projectile persistence Raise roof in first octagon spawner room Fix directional control reset bug Steve Room Ceiling Lowered Steve health reduced from 38 → 35 health Steve minion lunge speed reduced from 40 → 35 Steve float height decreased from 3 → 2.7

  10. Developer post

    First Announcement + The entire changelog up until this point!

    Hi there! So the Red Sun has been in development intermittently for just under 7 months now, so some form of announcement is probably long due. The demo has been out for about 2 months and there have been a lot of updates that I haven't been announcing, mostly because I totally f