After significant game testing, I've noticed that the bosses are a bit unfair at this point. Most of them fly too high for player to hit consistently, and often "run away" from the player. This evasive behavior also encourages the play to fight evasively as well, which results in repetitive gameplay. Similar to the changes to Steve, I've lowered the float height of Em and Be, along with lowering the ceiling and raising the sun, in order to allow for tighter combat scenarios. Annie received a more significant change, and now adjusts height based on where the player is.
Due to popular demand, the controls are allowed to bind to mouse buttons. Additionally, the first attempts controller compatibility were made.
Red Sun 0.87:
Annie now adjusts height based on player position
Em and Be Float height lowered from 2.5 → 2
Em and Be sun object raised
Em and Be ceiling lowered
Controls are now bindable to mouse buttons
Beta Control Compatibility released
Added Particle effect to dash/bodyslaming
Fixed Bug where combo pips go above 3
Fix Triangle Dash Damage bug
Added 20 more death messages
Added custom cursor