Takedown: Red Sabre

Serellan LLC · 505 Games

Released
Feb 10, 2014
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    NEW TOOL LIVE! - Takedown Red Sabre Level Editor (beta)

    With approval from Epic Games, we have released a beta version of the Takedown Level Editor. Content includes all the environment assets, Killhouse maps, and HQ map (as reference to make your own TD maps, and hook up the game types/modes). Due to time constraints, no official doc

  2. Developer post

    NEW TOOL LIVE! - Takedown Red Sabre Level Editor (beta)

    With approval from Epic Games, we have released a beta version of the Takedown Level Editor. Content includes all the environment assets, Killhouse maps, and HQ map (as reference to make your own TD maps, and hook up the game types/modes). Due to time constraints, no official doc

  3. Developer post

    TAKEDOWN: Red Sabre is now on XBLA!

    Check out the console version of this deadly tactical shooter and experience lethal, close-quarters battles with your online friends as members of the elite Red Sabre team in scenarios designed to emulate the tactics employed by SWAT teams and SOF units. Download Now:

  4. Developer post

    TAKEDOWN: Red Sabre is now on XBLA!

    Check out the console version of this deadly tactical shooter and experience lethal, close-quarters battles with your online friends as members of the elite Red Sabre team in scenarios designed to emulate the tactics employed by SWAT teams and SOF units. Download Now:

  5. Developer post

    FREE DLC & Patch 8 Notes: 06 February 2014

    DLC Content DLC Video Preview: New Map: Cargo Hold Screenshot: The hold is a large, interior storage area of a cargo ship. The map itself is extremely large, and features a combination of CQB areas such as stairwells, and long range combat across the vast hold areas. For Tango Hu

  6. Developer post

    FREE DLC & Patch 8 Notes: 06 February 2014

    DLC Content DLC Video Preview: New Map: Cargo Hold Screenshot: The hold is a large, interior storage area of a cargo ship. The map itself is extremely large, and features a combination of CQB areas such as stairwells, and long range combat across the vast hold areas. For Tango Hu

  7. Developer post

    Happy Holidays from Serellan! DLC Sneak Peak...

    Hello TAKEDOWN community, First off, the team at Serellan would like to send Holiday wishes to you and your family! The team has continued to work on the game, and are readying both the Xbox build, and the next PC update, which will contain a batch of FREE DLC as a thanks for sup

  8. Developer post

    Happy Holidays from Serellan! DLC Sneak Peak...

    Hello TAKEDOWN community, First off, the team at Serellan would like to send Holiday wishes to you and your family! The team has continued to work on the game, and are readying both the Xbox build, and the next PC update, which will contain a batch of FREE DLC as a thanks for sup

  9. Developer post

    Patch 7 Notes: 27 November 2013

    New Content: New Map: Killhouse Breach Killhouse Breach is a new Killhouse variant, designed around the Attack/Defend game mode, with two opposite bases, a central CQB area, LOTS of doors, and the largest gameplay space in Killhouse yet. While some long-range combat can occur, th

  10. Developer post

    Patch 7 Notes: 27 November 2013

    New Content: New Map: Killhouse Breach Killhouse Breach is a new Killhouse variant, designed around the Attack/Defend game mode, with two opposite bases, a central CQB area, LOTS of doors, and the largest gameplay space in Killhouse yet. While some long-range combat can occur, th

  11. Developer post

    Patch 6 Notes 14 November 2013

    New Content HQ “Firefight” Maps HQ Inside (TDM, LMS) HQ Outside (TDM) Night HQ - Night version of HQ Includes all HQ Tango Hunt, Bomb Disarm, Attack/Defend, TDM, LMS Maps Firefight HQ Maps Included New Features UI: After Action Report: AAR now shows player list with “Killed by” I

  12. Developer post

    Patch 6 Notes 14 November 2013

    New Content HQ “Firefight” Maps HQ Inside (TDM, LMS) HQ Outside (TDM) Night HQ - Night version of HQ Includes all HQ Tango Hunt, Bomb Disarm, Attack/Defend, TDM, LMS Maps Firefight HQ Maps Included New Features UI: After Action Report: AAR now shows player list with “Killed by” I

  13. Developer post

    Patch 5 Notes 5 November 2013

    New Content 5 New Cargo Ship “Firefight” Maps, utilizing new blocker system for smaller gameplay spaces - Available in Team Deathmatch and Last Man Standing. Cargo Ship - Bow: The front section of the ship. Cargo Ship - Superstructure: The full superstructure. Cargo Ship - Stern:

  14. Developer post

    Patch 5 Notes 5 November 2013

    New Content 5 New Cargo Ship “Firefight” Maps, utilizing new blocker system for smaller gameplay spaces - Available in Team Deathmatch and Last Man Standing. Cargo Ship - Bow: The front section of the ship. Cargo Ship - Superstructure: The full superstructure. Cargo Ship - Stern:

  15. Developer post

    Patch 4 Notes 24 October 2013

    New Features: SP & Co-op Mission Objectives now include objective indicators to more easily locate. Lean Added to Toggle Alt-Options (Toggle Lean, ALT-L, Toggle Zoom, ALT-Z, Toggle Run/Walk, ALT-R, Swap Run/Walk, ALT-T). Steam Server Browser now supports launching and joining

  16. Developer post

    Patch 4 Notes 24 October 2013

    New Features: SP & Co-op Mission Objectives now include objective indicators to more easily locate. Lean Added to Toggle Alt-Options (Toggle Lean, ALT-L, Toggle Zoom, ALT-Z, Toggle Run/Walk, ALT-R, Swap Run/Walk, ALT-T). Steam Server Browser now supports launching and joining

  17. Developer post

    Patch Notes: 14 October 2013

    Detailed Patch Information We are continuing to review issues as they're reported in the forums, social media, and the technical support channels. For all of the outstanding support, patience, and meticulous reproduction steps provided by you all, we continue to be especially gra

  18. Developer post

    Patch Notes: 14 October 2013

    Detailed Patch Information We are continuing to review issues as they're reported in the forums, social media, and the technical support channels. For all of the outstanding support, patience, and meticulous reproduction steps provided by you all, we continue to be especially gra

  19. Developer post

    Upcoming Patch #3

    We are continuing to review issues as they are reported in the forums, social media, and the technical support channels. For all of the outstanding support, patience, and meticulous reproduction steps provided by you all, we are especially grateful. This information has been cruc

  20. Developer post

    Upcoming Patch #3

    We are continuing to review issues as they are reported in the forums, social media, and the technical support channels. For all of the outstanding support, patience, and meticulous reproduction steps provided by you all, we are especially grateful. This information has been cruc