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Patch 5 Notes 5 November 2013

New Content

5 New Cargo Ship “Firefight” Maps, utilizing new blocker system for smaller gameplay spaces - Available in Team Deathmatch and Last Man Standing.

  • Cargo Ship - Bow: The front section of the ship.
  • Cargo Ship - Superstructure: The full superstructure.
  • Cargo Ship - Stern: The rear section of the ship.
  • Cargo Ship - Midship: The outside of the Superstructure.
  • Cargo Ship - A Deck: The interior and exterior of A Deck.

New Features

  • In-Game Player/Team List Added (F1).
  • Teammate ID Popup when pointing at Teammate (1 second delay, 5 meter limit).
  • “Killed By” Notification displayed to dead player only (Versus Mode).
  • Added in-game messaging when kicked from a game by the host.

Fixes/Gameplay Additions

  • Improvements to Quickmatch Searching / Joining. Now when a game is located, the ‘Searching’ prompt changes to a ‘Joining Game’ prompt.
  • Extended life of blood spray.
  • Flashbang effect detection improved to help prevent small objects from blocking effect.
  • Added additional AI coverpoints in Biolab, Radar.
  • Removed several AI coverpoints that conflicted with doors on HQ, Radar, Biolab.
  • Fixed Facility doors not being closed in some “Firefight” map variants.
  • Fixed AI surrender animation not correctly playing on clients.
  • Fixed sun in HQ from appearing to have two light sources.
  • Fixed error in total Grenade/Flashbang count in HUD.
  • Players can now correctly pick up dropped grenades.
  • Fixed sprint animation sometimes incorrectly playing on clients.
  • Reduced timeout for clients when host quits game.
  • Fix for Host being unable to kick a player in lobby after returning from game.
  • Functionality improvements to Spectate and Switch Team buttons in Lobby.
  • Fix for Cargo Ship mission not failing when team killed after hostage secured.
  • Fix for Cargo Ship hostage guards consistently missing Hostages when engaging.
  • Adjusted Cargo Ship & Radar TH & BD spawns to eliminate spawning in LOS to tango.