Counterclocking

Brain Hack Magic

Released
Apr 19, 2023
Platforms
Last updated
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Updates & announcements

16 posts
  1. Developer post

    Update: V0.6.1: Polishing up the combat!

    Hi all, With 5 months of hard work. Please allow me to bring you the latest version 0.6.1. This version bring me a lot closer to what I imagine a minimum viable game that have some interesting boss fight. And interfaces that is at least acceptable. All bosses now have a distinct

  2. Developer post

    Unity Security Vulnerability Update

    A security vulnerability was identified that affects games and applications built on Unity versions 2017.1 and later for Android, Windows, Linux, and macOS operating systems. There is no evidence of any exploitation of the vulnerability, nor has there been any impact on users or

  3. Developer post

    Massive Update -Ver. 0.5.x- Our Biggest In 6 Months Of Work!

    Massive Update – Our Biggest In 6 Months Of Work! After six months of development, this is the largest update yet. The main character’s move set has been extensively overhauled for tighter control, fresher combos, and smoother flow. A brand‑new Tutorial section is now available r

  4. Developer post

    Update: v.EA.0.3.1 Lock and load!

    Hey everyone, We’re thrilled to roll out some major updates this time! From overhauled controls to fresh visuals, here’s what’s new: Controls Target Locking: You can now lock onto enemies by pressing R3. Switch between targets by flicking the R button. While locked on, most attac

  5. Developer post

    Update EA v.0.3.0

    Hi all, I know it has been a while since the last update; I have some fascinating news! I spent most of my time during this period finding talents to join me and, wow, I am no longer working on this alone! We now have world-class artists, animationists, and musicians! The team is

  6. Developer post

    Earlier Access Version: 0.2.4

    Hi, This is also a small update: - Key binding: now you can bind any combination of key inputs of your controller - Minor tweaking of the tutorial to adapt to the key binding change - Air combo. Now many moves can lift enemies to mid-air for you to air-combo. Hope everyone has a

  7. Developer post

    Early Access 0.2.3

    Dear all, Here we have a small update. I put in a new mechanism: "Air dash". - This is to help mid-air maneuverability. - air dash onto a wall to enter wall-running, this makes the control more clean. Random things: I got COVID earlier this month. It is my first time, and it hurt

  8. Developer post

    Update: Ver. EA 0.2.2

    Hi all, This is a minor update. As I am considering the direction of how to add content, such as boss movement and stage designs, I have some little things fixed in this patch. - Large enemies now have a bigger collider box so less camera blocking - The main character now flashes

  9. Developer post

    Update: Ver. EA 0.2.1

    Hey all, This one took me a while! In this update, I tried to consolidate the experience of the stages. Sorry for still delaying the rework of the sound effect, I know it is annoying, lol. So the main idea is to make all minions recognizable and memorable so it is more fun to fig

  10. Developer post

    Developer Log: New Stages

    For the friends waiting for updates, here is a teaser for the next update with the main topic I am working on. 1. Better stage. The current states are short and serve as a proof of concept for the art style. Now with the wall running and the AI can navigate in 3D. Better stages a

  11. Developer post

    Early Access Update: 0.2.0, A step into the 3D world!

    Sorry for taking so long for this update. I am taking some bigger steps in this one. It is still an ongoing effort and certainly not done yet, only the intro and data center stage are actually updated to the 3D platform. More is coming, let me know what you think! - The main char

  12. Developer post

    Update: Early Access 0.1.4

    Hi all, Here is another minor update to improve the core game mechanism before I begin to expand the stage design. - New mechanism: backstabbing, attacking enemies from the back now deal double damage and double shield damage. This mechanism makes dancing with the AI slightly mor

  13. Developer post

    Update: Early Access 0.1.3

    Here is a minor update that addresses some of the obvious flaws. Also sharing some of the road map directions I am planning. Update: - Video Option: Frame Rate Target is now available. - Video Option: Quality Setting is now available. (I am not sure if this helps the steam deck i

  14. Developer post

    Early Access 0.1.2

    Fixed a potential issue that 144 and up frame rate make the game drops inputs. (targeting frame rate option will come in later versions, currently, the target is 300) -Brain Hack Magic

  15. Developer post

    Update: Early Access 0.1.1

    This is a quick fix for some glaring flaws that can be improved quickly. It is not the best fix for the problem mentioned later, but a quick patch. More long-term improvement is on the way! Patch note: - Katana X1, X2, X3 remake to improve responsiveness - Cancelation input buffe

  16. Developer post

    Counterclocking is now entering Early Access!!

    Hello, I am Brain Hack Magic. Counterclocking is my first work and today I am pushing it to the next level, Early Access! 2 mins sneak peek of the gameplay: 5 mins gameplay: Please DON"T skip the tutorial!!! Please DON"T skip the tutorial!!! Please DON"T skip the tutorial!!! I ma