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Update: V0.6.1: Polishing up the combat!

Hi all,

With 5 months of hard work. Please allow me to bring you the latest version 0.6.1.

This version bring me a lot closer to what I imagine a minimum viable game that have some interesting boss fight. And interfaces that is at least acceptable.

  • All bosses now have a distinct and unique stage 2. (This is a LOT of work!)

  • All Slash effect are now more visible so can be more dodge-able and block-able.

  • All enemies HP tuned slightly lower, boss slightly higher

  • improved UI with some display bugs fixed

  • new VFX of katana killing

  • new VFX of shield breaking

  • Some moves pre-swing and post swing time reduced

  • Shark enemy move set redesigned

  • Stage lighting optimized

  • Now dash or slide skills do not go over the edge and kill you

Current to-do list

  • Sound effect rework (the current sound EQ is really bad, and still missing a bunch of sounds)

  • HQ redesign, Title screen redesign

  • polish the combat more

Please let me know what you think!

-BHM