Small update
-Fixed some UI glitches
-Fixed some UI glitches

-Fixed some UI glitches
-Fixed some UI glitches
Finally, the game has reached 1.0. In the past month, the endless mode and the new heroes have been tweaked and balanced. In addition, some bugs have been fixed and some weapons have been balanced. A journey ends and a new one begins.
Finally, the game has reached 1.0.
In the past month, the endless mode and the new heroes have been tweaked and balanced. In addition, some bugs have been fixed and some weapons have been balanced.
A journey ends and a new one begins.
Hi everyone, There's a new hero: The Rogue. He can be trained to use whips that do various status effects. He can also use daggers and throwing weapons. He has other skills to support the team, like ambush which damages enemies before battle, disarm traps, haggling, scavenging an
Hi everyone,
There's a new hero: The Rogue. He can be trained to use whips that do various status effects. He can also use daggers and throwing weapons. He has other skills to support the team, like ambush which damages enemies before battle, disarm traps, haggling, scavenging and more.
Have fun

Hi everyone, Just in time for Christmas, a new hero and endless mode. Some of you have played the game ALOT. I didn't expect that, so I decided to implement the endless mode earlier than planned, so you can get even more challenges. But first, here's a new hero: The Hermit Blind
Hi everyone,
Just in time for Christmas, a new hero and endless mode. Some of you have played the game ALOT. I didn't expect that, so I decided to implement the endless mode earlier than planned, so you can get even more challenges.
But first, here's a new hero:
Blind and can't fight. Improves your animal skills and can summon powerful animals.
This is a support class, but he can be trained to do psychological attacks on animal enemies to slow them down, or charm them.

You can keep your party and fight new challenges in a never ending fight fest. When you beat the final boss, there will be a button in the lower right corner. When you click on it, the world is repopulated with new monsters and treasure. Every 10 days, a powerful boss will chase you down. Try to survive as long as possible!
Hi everyone, This week I've been busy finalizing the new hero and the endless mode. It should be ready in the next 2 weeks. GAMEPLAY Peace button now auto deactivates at the end of battles Peace button now interrupts current attacks. Useful if you have a couple of ballistae about
Hi everyone,
This week I've been busy finalizing the new hero and the endless mode. It should be ready in the next 2 weeks.
GAMEPLAY
FIXES
Hi everyone, This week I fixed the save system to allow steam cloud, so it's now enabled. As a result, this update will break saves, so make sure to finish your run before updating. Gameplay Steam cloud now enabled Strong shot ability no longer suffers speed penalty Commanders no
Hi everyone,
This week I fixed the save system to allow steam cloud, so it's now enabled. As a result, this update will break saves, so make sure to finish your run before updating.
Gameplay
Fixes
Hi everyone, Been working on a new hero and endless mode... hopefully I get them done for Christmas. In the meantime here are the weekly fixes. Gameplay Increased number of units in town per upgrades Increased thorn plants bonus per level Giant axe cleave increased to 1.5 Builder
Hi everyone,
Been working on a new hero and endless mode... hopefully I get them done for Christmas. In the meantime here are the weekly fixes.
Gameplay
Fixes
Fixed the swiftness skill of commanders that would affect enemies - sorry guys Mushroom now improve their poisonous attacks with level ups Improved metal mace models Bears move 25% slower now Improved overworld mixed stationary guards enemy selection Improved slime models Increas
Gameplay Psychologists now have a chance to stun enemies Brutes now have cleave for their melee attacks Scorpions now have a reach of 2 Medic trait soft capped at 1, because it's not that useful Leeches atk speed increased to 2.5 and size to 0.7 and have higher frost defence Impr
Gameplay
Fixes
Added missing description for protection aura Frost batons now deal more frost damage Fixed 3 achievements that would not trigger Builder item now gives associated blueprint when you use it in a town Rebalanced mutant skill gains Fixed tutorial in town not being disabled even wit
Fixed bug with the swallow ability that would prevent from winning battles when used on cloned jellies (thanks to kerigenshu)
Fixed bug with the swallow ability that would prevent from winning battles when used on cloned jellies (thanks to kerigenshu)
I'm experimenting with new terrain textures to make it easier to see units (let me know if it helped). Also did the same for the UI. Misc: removed engineer cloak as it is useless for now
I'm experimenting with new terrain textures to make it easier to see units (let me know if it helped). Also did the same for the UI.
Misc: removed engineer cloak as it is useless for now
Quick fix: Added a button to disable tutorial messages.
Quick fix: Added a button to disable tutorial messages.
Hi everyone, This weekly update is already live, it was pushed before the game released. Been busy with the launch but will keep improving with the help of your feedback. GAMEPLAY Increased battle terrain texture contrast for better visibility Swords do a little less piercing dam
Hi everyone,
This weekly update is already live, it was pushed before the game released. Been busy with the launch but will keep improving with the help of your feedback.
GAMEPLAY
Increased battle terrain texture contrast for better visibility
Swords do a little less piercing damage
Hard to hit potion now lvl 6
Long arm trait for warriors now max lvl 1
Chickens now have 12 hp
Improved camera limits for battle terrain
FIXES
Rare bug where town defense would trigger when it shouldn't
Level up bug where picks were not saved correctly on cancel
Nursing and medic formula for diseases had issues
Cancel sound on events buttons had a dupe
Rare issue where dead bodies would show up on the battlefield and were blocking units
Rare bug where game wouldn't start because of a missing file
Rogues Don't Cry is now out in EA! After 5 years of working hard on this game, I've finally come to an important step. Here's the latest trailer! And now the journey begins: back to polishing and adding lots of stuff to the game. You can check out the Roadmap to 1.0 . Check out a
Rogues Don't Cry is now out in EA! After 5 years of working hard on this game, I've finally come to an important step.
Here's the latest trailer!
And now the journey begins: back to polishing and adding lots of stuff to the game. You can check out the Roadmap to 1.0.
Check out a series of quick tutorials that go straight to the point: Video tutorials
You can join the Discord to give any feedback! https://discord.gg/B9qtzAFKW3
Looking forward to hear you, thanks everyone!
Hi everyone, Game is coming out next week on October 30, really excited. In the meantime I'm polishing it and preparing its launch, so this week I didn't have time to note every little things I changed. There's always some little last minute bug no matter how hard you test. GAMEP
Hi everyone,
Game is coming out next week on October 30, really excited. In the meantime I'm polishing it and preparing its launch, so this week I didn't have time to note every little things I changed. There's always some little last minute bug no matter how hard you test.
GAMEPLAY
FIXES
Hi everyone, This week is a regular update. GAMEPLAY Tweaked respect gains Shieldmen no longer have fast metabolism but have more defense Tweaked blunderbuss stats Vision now correctly affects random events Improved engineer cloak Daggers are a little slower but have more armor p
Hi everyone,
This week is a regular update.
GAMEPLAY
FIXES
Hi everyone, The launch date of Rogues Don't Cry will be October 30! It will launch in Early Access, a few days after Steam Next Fest. The demo will be available until then, after that date it's not certain it will stay up. During Next Fest, there will be a pre-recorded video of
Hi everyone,
The launch date of Rogues Don't Cry will be October 30! It will launch in Early Access, a few days after Steam Next Fest. The demo will be available until then, after that date it's not certain it will stay up.
During Next Fest, there will be a pre-recorded video of the EA version for those interested to see how it the game is.
In addition, here's a the weekly update.
GAMEPLAY
FIXES
Hi everyone, This week is a regular update. GAMEPLAY Primitive bows don't drop anymore Vampiric swords no longer appear in random events Reworked mantises defense stats Spiky faces start with higher thorn Vampire bats start with higher drain Explosives deal more blunt damage and
Hi everyone,
This week is a regular update.
Hi everyone, This week is a regular update. Launch date should be announced soon, like next month. GAMEPLAY Help for final battle now spawns higher lvl units Final boss now has 20% of its army randomized Knights start with ponies Adde a bunch of new idle animations New sound for
Hi everyone,
This week is a regular update. Launch date should be announced soon, like next month.