New hand IK control added to VR touch mode
New hand IK control added to VR touch mode (PMX models only) Fixed foot IK control issue in VR touch mode

New hand IK control added to VR touch mode (PMX models only) Fixed foot IK control issue in VR touch mode

Optimize the physics engine under VR Touch to significantly improve performance. Added a new option to select the physics engine, allowing more stable results for complex models when Real-Time mode is enabled. Fixed an issue where model size and position would reset when switchin

Enhanced shadow effects. Scroll the mouse wheel to control camera zoom. Press the M key to quickly toggle position editing mode. Added default characters and animations.

Fix the issue of incorrect head rotation after importing animations

Material Reset After unchecking the "Enable Material Settings" option in the material panel, a reset button will appear. Clicking it will reset the material settings. Look At Camera By checking the "Look At" option in the camera panel, the model will continuously face the camera.

Fixed an issue with incorrect hand bone rotation Performance optimizatio Optimized MMD physics system, resulting in approximately 10~20 FPS improvement.

New VR mode with real-time physical collision simulation added The entrance is located in the lower left corner of the UI Supports PMX and VRM format models Pressing the hand trigger button of the joystick can pull the body or clothing

Added emoji hotkey function After loading the model, click on the "Smiling Face" icon in the "Model List" panel to enable it New model shadow casting switch After loading the model, click on "Materials" in the "Model List" panel to open the Materials panel, the new function can b

Fix the issue of unnatural body parts distortion in some VRM models during animation.

New import function for Mixamo animations When downloading animations on the Mixmo website, select "Fbx for Unity" for "format" Then simply select the fbx file in the file browser when importing motions The motion panel has added a "facial" tag for easy insertion of facial animat

I'm very sorry, there was an issue with the previous version update, and the leg IK animation cannot be applied properly. It has now been fixed.

Optimized the smoothness of MMD animation playback

Fix the issue of incorrect foot animation after scaling VRM and FBX models

Now importing VRM models or other humanoid bone model formats can also enable VR-Touch mode

1. Fix the issue of animation not being able to pause 2. Fix the issue of transparency errors in VRM materials

Add VR joint touch interaction The VR mode adds movable joints to the MMD model, allowing you to use handles to pose various poses or do other interesting things for your favorite characters in the virtual world. After importing the model, enter VR mode, press the function key on

Add offline rendering mode in "Settings" - "Output", which can support higher resolution 60 frame rate output

After selecting the bone, it will be marked in the corresponding position of the model.

Optimize the physical representation of complex models

Fix the issue of chest position errors in individual models during animation playback