Hotfix 0.0.3.1
Fixed Issues - Shield drones should no longer spawn in with 0 health - Resource converter now has proper animations - Other misc. fixes to audio and optimization
Developer posts and news about this game.

Fixed Issues - Shield drones should no longer spawn in with 0 health - Resource converter now has proper animations - Other misc. fixes to audio and optimization

Players will now find special ability generators that will give you an advantage - like a speed boost or strength enhancement New upgrade growers can be activated to give a permanent health increase There has also been an overhaul of the facility artwork, giving more of a glimpse

Bug fixes and level flow updates.

Changes seen in the playtest - Explosive weapons deal proper AOE damage and have larger visual effects to reflect the radius of the AOE. - Explosions now apply force to nearby objects. - Certain tether weapons now apply force to nearby objects when they collide with a surface at

UPDATES - Bugfixes - Fuzz now drops his acorn top on death, which can be picked up and used as a projectile.

The first half of FUZZ's first level is ready for testing! It's still a rough draft so your valuable feedback will help us refine the experience. Here are some of the new additions we're excited to present: Ground and Background Art! - Gone are the days of flat gray backgrounds a

1. Extended playtest level. 2. Added "Tree Carver Warrior" enemy type. 3. Added "Health Pickups" to restore player health. 4. Coals can now be picked up and used as a projectile. 5. Improved the elemental pickup system (fire removes your water and all pickups are incremental). 6.