Changes seen in the playtest
- Explosive weapons deal proper AOE damage and have larger visual effects to reflect the radius of the AOE.
- Explosions now apply force to nearby objects.
- Certain tether weapons now apply force to nearby objects when they collide with a surface at high speed.
- Minor level design updates for improved clarity.
- Various bug fixes.
Other changes
- The second level and the rest of FUZZ's core systems and mechanics are progressing.
