Slime Slayer

BOOSTED BYTES

Released
Oct 24, 2025
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

10 posts
  1. Developer post

    We're live!

    1.0 Is live now! Thanks everybody for following along through all of development! I hope you have tons of fun and kill lots of slimes!

  2. Developer post

    Development Updates!

    Slime Slayer is still in development! After a brief pause due to some marketing deadlines, I'm back at it! Slime Slayer will be participating in Steam Next Fest next week and should be on track for a fall launch! Here's what I have in the works right now, alternate base abilities

  3. Developer post

    Last Call Demo Update!

    New Update! Firstly, this is the last big demo update! (aside from any bug fixes). I will be pulling the demo in 2 weeks or so in preparation for the Prologue release! The Prologue will be a free permanent version with a few more features and a bit more content in the way of enem

  4. Developer post

    Small Roguelike Celebration Update!

    I've pushed a small update to the demo branch in celebration of Roguelike Celebration! This update includes -New loading screens -rebalanced and scaling monster difficulty -Updated visuals for shooter and mortar slimes -Updated slime spawning variation logic -A new enemy! -Update

  5. Developer post

    Development Updates!

    Hey Look! A dev update! I recently finished work on 4 new runes! Projectile on Hit, Projectile on Conclude, Nova on Hit, and Nova on Conclude On Hit runes cause you to cast that spell on an enemy when you hit, and on conclude causes you to cast that spell whenever the casting spe

  6. Developer post

    2.0.1.1 Patch Notes

    Pushing a small QOL patch to the demo! -Fixed a bug where the direction of the player was resetting when there was no input -Updated the Tutorial Complete popup -Updated the Rune Upgrade cost econ a bit -Buffed Ice scaling a bit, nerfed Earth a bit -Added space for the new Hard a

  7. Developer post

    Demo 2.0.1 Update

    Based on the feedback from a discord user, I'm experimenting with slightly modified mouse/keyboard movement scheme, let me know what you think and happy slaying!

  8. Developer post

    Demo 2.0 OUT NOW!

    Demo 2.0 is Ready to Play! Included in this update is : 6 new zones! Over 30 new Relics! Full 60 rooms of gameplay! New Control Scheme and perspective! Upgradable and Variable Rune Power! Main Hub Area with different doors for different Difficulty Levels! In the coming weeks I'll

  9. Developer post

    Demo 2.0 Update coming soon!

    Hey All, Thanks to everybody who has tested out the demo so far! I've been putting in a lot of work to add a lot of new content, and I'm going to push pretty much all of it to the demo! This means the game will be playable with all 60 floors and all 7 zones. I've also added some

  10. Developer post

    Demo Coming soon!

    Hi All! My name is Steven and I'm the lead (sole) developer of Slime Slayer! I've been working hard to build the best demo I can packed with content, and it should be available very soon! I'm looking forward to hearing feedback and seeing some fresh faces get their hands on the g