I've pushed a small update to the demo branch in celebration of Roguelike Celebration!
This update includes
-New loading screens
-rebalanced and scaling monster difficulty
-Updated visuals for shooter and mortar slimes
-Updated slime spawning variation logic
-A new enemy!
-Updated AI pathing and speed
Hope you enjoy and be on the lookout for the new slime! They're deadly! Thanks for playing!
Steven