Pixel Wars

Atomic Lollypop

Released
Apr 18, 2023
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Breaking News: Pixel Wars Goes Free!

    Attention, gamers! Get ready for an adrenaline-pumping announcement: Pixel Wars, the beloved real-time strategy game, is now available for free! Dive into the heart of the action-packed battlefield without spending a dime. Here's what's in store for you: 🏰 Reduced Complexity: Ex

  2. Developer post

    New Version Launched

    - Fixed destroyed buildings not opening up the area around them for placement of new buildings - Fixed resource collector movement delay when command them to a new location - Fixed bombs colliding with trees, rocks, buildings, mountains, and water - Added Discord "Match Finished"

  3. Developer post

    New Version Launched

    - Fixed units not traveling to area attack location before attacking - Fixed priests not healing after being manually moved to a new location - Fixed defense mode icons not disappearing when switching from defend to attack with mouse click

  4. Developer post

    New Version Launched

    - Fixed units walking back and forth when attacking buildings or other units - Added another potential fix for finish game not broadcasting to Discord sometimes

  5. Developer post

    New Version Launched

    - Added another potential fix for finish game not broadcasting to Discord sometimes - Fixed military units always traveling to the bottom right of the target building they are attacking - Map panning is now also controllable with the arrow keys

  6. Developer post

    New Version Launched

    - Tried to fix finish game not broadcasting to Discord sometimes - Reduced radius of unit dispersion when arriving at a new location - Fixed units becoming stuck, not moving, and not attacking sometimes - Fixed delay when commanding units to move to a new location sometimes - Fix

  7. Developer post

    New Version Launched

    - Military units now lock to their target and only switch when their current target dies or they are commanded to move - Archers and wizards don't move as far away to attack their target causing them to attack faster - Shift right click will now put military units into area attac

  8. Developer post

    New Version Launched

    - Fixed resource collectors gathering invisible trees/rocks sometimes - Reduced minotaur damage and increased cost and build time to make it less overpowered - Increased defense tower health to make it take longer to destroy - Reduced health of logger, mason, barracks, and beastm

  9. Developer post

    New Version Launched

    - Fixed all errors and warnings in logs to eliminate any potential instability or crashes in the game

  10. Developer post

    New Version Launched

    - Added predictive resource consumption so clients can't spam build extra units with not enough resources while waiting for the server to update their true resource values

  11. Developer post

    New Version Launched

    - Fixed the priest's tooltip description showing the wrong resource cost

  12. Developer post

    New Version Launched

    - Fixed being able to create multiple buildings for the cost of one - Fixed not being able to join a match after leaving a previous one without restarting the game

  13. Developer post

    New Version Launched

    - Added match start and end Discord notifications that send to the new #matches channel - Added spectator mode that automatically loads when you join a match in progress and shows live team stats

  14. Developer post

    New Version Launched

    - Fixed FPS getting low when a lot of units are on the map - Made resource buildings more expensive to reduce the resource collection rate thereby causing high velocity players to more carefully choose which units they create - Increased starting resources to allow the creation o

  15. Developer post

    New Version Launched

    - Fixed units getting clogged up at chokepoints and not being able to move - Fixed not being able to interrupt/move units traveling to the rally point - Fixed fireball and arrow projectiles not destroying on impact with level blocking volume

  16. Developer post

    Pixel Wars Tournament One

    The first Pixel Wars tournament. Please register for the tournament here: Please join our Discord for match scheduling, payout management, and other tournament updates: Prizes 1st place: $50 2nd place: $25 3rd place: $10 Prize payouts will be via PayPal

  17. Developer post

    New Version Launched

    - Fixed weapons doing damage in very large radius - F1, F2, F3 now select all loggers, masons, and military units respectively

  18. Developer post

    New Version Launched

    - Fixed choppy bomb movement on clients - Fixed placing multiple buildings when spam clicking - Fixed buildings from previous game being available in next game - Fixed melee units not attacking/damaging sometimes - Fixed unit facing direction being controlled by network replicati

  19. Developer post

    New Version Launched

    - Fixed defense towers still throwing grenades after being destroyed - Fixed defense tower choppy bomb movement on clients - Fixed chart times not resetting after traveling to a new game - Fixed build menu being visible after traveling to a new game - Fixed new units not switchin

  20. Developer post

    New Version Launched

    - Fixed defense towers not attacking - Fixed loggers and masons not gathering sometimes after commanding them to - Resource units now take 30 seconds to respawn after being killed - Fixed melee units not hitting enemies that are close but running away from them - Units targeting