- Fixed choppy bomb movement on clients
- Fixed placing multiple buildings when spam clicking
- Fixed buildings from previous game being available in next game
- Fixed melee units not attacking/damaging sometimes
- Fixed unit facing direction being controlled by network replication
- Fixed units auto targeting defense towers
- Fixed units running back after being attacked by defense towers or other units
- Fixed defense towers throwing long distances
- Units now only automatically attack when commanded or when taking damage
- Units now stop automatically attacking when commanded to a location
- Units command other units around them to begin automatically attacking if they take damage
- Fixed units running off to random locations sometimes
- Added a build grid that shows currently open tiles to aid in building placement
- News and updates
- Pixel Wars
- New Version Launched