KILLNETIC

Coming soon

D0c_Dev

Planned release
Coming soon
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

10 posts
  1. Developer post

    THE DEMO UPDATE

    it's been a long journey. i've been working on this project since november of 2022, and i'm finally at a point where i'm satisfied enough with what i have that i can let people freely play it. in the coming weeks the game will be released as a public free demo for everyone to pla

  2. Developer post

    The Cleanup Update

    IMPORTANT Completely new professional animations by @festus New experimental soundtrack by @knowetski taking feedback on it :) New Vote Kick system You can now remove dum dums New Revamped maps Fixes / Changes Fixed missing UI indicators for scoreboard, voice chat, and chat Fixed

  3. Developer post

    The OVERPUMPED Update

    Additions: Renamed the game to Killnetic . Players can now finally experience the true identity of the battlefield. Added Proximity Voice Chat with full functionality — supports push-to-talk and open mic modes, player muting, and persistent mute states across matches. Added Captu

  4. Developer post

    [PROJECT NOVA] GAMEMODES!

    New Features Revamped User Interface : Completely overhauled the game's UI for a more aesthetic and functional experience, improving navigation and visual appeal. New Weapon - LA-87 : Introduced the LA-87 weapon, fully functional and textured, with final animations and sounds sti

  5. Developer post

    [Project Nova] Getting there

    Pre-Beta Update Changes New Textures! New LP-12 Model Whole New Graphics New Movement New Animations Developer Notes I am still reworking a ton of stuff, the 2 weapons which are in a close to final state is the LR-01 and LP-12, the rest are to be reworked, overall most of the gam

  6. Developer post

    [Project Nova] Pre-Beta

    Thank you all for playing and being interested on the game, Please Share it as it helps a lot! Pre-Beta Update Changes Chat (Press enter to chat) New Player Model Hands! UI reworked More Keybind options Some Maps Changed NEW LR-01 Ultimate: Payback, Charge your ultimate by gettin

  7. Developer post

    [RUSP] Playable Update V.4

    Notice: Again So Much Changed That I Can't Remember (I need to makes these posts more often) Code Rework: -Various Fixes -Improved Hit Detection -I Don't Remember TBH Graphical Reworks: -Removed Cartoon Shaders -Added New Proposed Players Models For The Community To Vote -Better

  8. Developer post

    [RUSP] Big Update! Preparing for Early Access

    Notice: SO MUCH CHANGED THAT I CAN'T EVEN REMEMBER ;) Code Rework: -New Movement System -New Shooting System -New UI System -New Preferences Saving System -Fixed Weapon Spread Graphical Reworks: -New arm model (Now there's only a single arm for all weapons, there used to be one f

  9. Developer post

    [RUSP] PLAYABLE UPDATE V.2

    Improvements: -Added Lag Compensation -Improved Client Side Prediction (again) -Visual Effects -More Gun Spawners -New Player Model -Speed Lines -NEW REVOLVER MODEL -And Much More!

  10. Developer post

    RUSP Playable and new Sounds!

    - New gun sounds made by Pieppie - Fixed non functional Client Side prediction - Added functional lag compensation when shooting - Fixed interaction system - Fixed player falling through floor when respawning - Fixed player keeping it's speed when changing scenes - Added new Star