Developer postOriginal post (opens in a new tab)

The OVERPUMPED Update

Additions:

Renamed the game to Killnetic. Players can now finally experience the true identity of the battlefield.
Added Proximity Voice Chat with full functionality — supports push-to-talk and open mic modes, player muting, and persistent mute states across matches.
Added Capture the Flag gamemode — steal the enemy team’s nuclear codes and deliver them to your terminal to score points.


Weapon Changes:

Reworked all weapon shot validation to improve reliability across all ping ranges.
Fixed an issue where quick-swapping or high latency could cause the server to ignore valid shots.
Shots should now only rarely desync under extreme conditions.

LP-12 Shotgun Rework – “Overpumped” Ability:

  • Base shot (no pumps): 100 total damage, 6 pellets.

  • 1 pump: 130 total damage, 8 pellets.

  • 2 pumps: 150 total damage, 10 pellets.

  • 3 pumps: 300 total damage, 12 pellets.

  • 4th pump triggers Overpump: next shot fires a small explosion dealing 30 damage and knockback.


General Changes:

Improved shot replication and hit registration consistency across clients.
Optimized server-side validation for better performance under high load.
Minor HUD and feedback adjustments for better combat readability.
We are very close to releasing the demo — get ready to jump into Killnetic’s fast-paced chaos.