The Orc Invasion

ATK Games

Released
Apr 2, 2025
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Update Notes for V1.086

    CHANGE LOG: - Fixed a bug where soldier expertise were not applied end game. - Reduced recipe requirements for kindle and frost copper axes. - Kindle and frost copper axes can be crafted when reached Ogir level now - Fixed a bug where some building items were not displayed correc

  2. Developer post

    Update Notes for V1.085

    - Fixed a bug where shield maiden animations were not working properly in battle - Fixed a bug where dwarven shield maidens were not be able to walk through some terrain in battle - Fixed a bug where dwarven and elven bridge repair personel were seen as goblins in battle

  3. Developer post

    Update Notes for V 1.084

    - Fixed a starting dialogue bug for Salosh Zun - Fixed a bug where destruction of outposts in Anriz Zun and Salosh Zun crashes the Game - Fixed an equipment bug where equipping a barracks item with right mouse button while all barracks slots are full crashed the game and created

  4. Developer post

    Update Notes for V1.083

    - Fixed a bug where level 9 dwarven soldiers were spawning disproportional stationary 3D model instead of the correct visual effect

  5. Developer post

    Update Notes For V1.082

    - Fixed a rare bug which creates copies of barracks items and crashes the game when player tries to drag drop equip it into other slots

  6. Developer post

    Update Notes for V1.081

    - Rulberry amount increased in Forestshire map. - Small imperial outposts gold drop reduced to 12000 gold from 20000. - Fixed a bug where spell caster barracks weapons were not displaying their correct levels. - Fixed a bug where vulture beasts dive made them unhitable with proje

  7. Developer post

    Update Notes for V1.08

    - Outposts and enemy castles drop gold now so improving soldier equipment requires less grinding.

  8. Developer post

    Full Release Arrived

    Hail Galadanians ! we are finally arrived. As a solo developer I finally completed this game after 8 years. With the final content of imperial forest, implemented Steam achievements and countless play testing I launched the game as full release. Some language options are auto tra

  9. Developer post

    Grove Update for Version 0.9

    Hail Galadanians ! Update for Grove lands is arrived. With this update new playable zone is activated. 3 new narrative branches, 2 new barracks types, new spell runes, grimoires and many different enemy and combat mechanics are added. Now only 1 last update is left to the full re

  10. Developer post

    Paragonate Update RELEASED for V 0.75

    Greetings Galadanians ! Last big update before full release is here now. With this update, road to Dwarven Paragonate is open along with new story events, raw materials, weapons, armor, runes, castle upgrades and craftables are at your disposal. After this I will complate work to

  11. Developer post

    Update for Version 0.6

    Hail Galadanians. V0.6 brings the most balanced and clear version of the early access. CHANGE LOG: New Features: - Outpost dynamic has been implemented to Forestshire and Rockshire maps. Now enemy soldiers will spawn from farthest standing outpost. Outposts must be destroyed in o

  12. Developer post

    Update for Version 0.51

    Hail Galadanians. With this update we are one step closer to the new dwarven paragonite region update. A lot of new towns, enemies, items and recipes added to the game so there have been many structural work to be done. Thankfully most of them are done and integrated to the game.

  13. Developer post

    Update Notes for V4.2

    Hail Galadanians ! This is a small patch to fix a couple of bugs and to inform you on the state of the next big update. Bug Fixes: - Soldier names size limited to a reasonable range. - Fixed a bug which prevented tutorial to complete. - Fixed some tutorial indicator texts. Next B

  14. Developer post

    Roadmap to V1.0

    Hail Galadanians ! Today I will tell you about my work plan to reach the full release. I intend to upload 4 more main updates to complete the entire game. I planned the game to conclude in 5 chapters. First chapter is playable therefore 4 chapters to go. Code wise i covered almos

  15. Developer post

    Update for Version 0.41

    Hello fellow Galadanians. This update brings new language options and several fixes including; CHANGE LOG New Features and tweaks: - Simplified Chinese language option added. - Japanese language option added. - Korean language option added. - French language option added. - Germa

  16. Developer post

    Upcoming Localization Update for V0.4

    Localization Update Next update will bring language options for; Japanese Chinese Korean French German Swedish Russian Polish other languages will be added in later updates.

  17. Developer post

    Update for Version 0.4

    Hello everyone, i prepared this last main update before expanding the game for its next chapter. Next chapter will make chieftain Gabu to choose a path on his quest. On this update, I focused on user experience regarding many things which are; CHANGE LOG New Features and Tweaks:

  18. Developer post

    Released Big UX Update

    Hello everyone, after collecting many valuable feedback and dedicated working, I finally completed this update. New Features: - Complete preperation UI overhaul - Crafting system reworked - Shop system reworked - Siege of Gabutown at start - Tutorial made of 7 parts blended with

  19. Developer post

    The Upcoming Big UX Update 2023

    Planing to Add: - Starting battle cutscene. - 6 tutorial stages blended with gameplay which is covering battle mechanics and preperation mechanics. - UI overhaul which makes it more understanable. - Battle report panel which appears after returning to preperation scene. Battle re

  20. Developer post

    Update for V0.22

    Added: - Company logo added Fixed: - Removed debug buttons from UI