Released
Dec 1, 2023
Platforms
Last updated
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Updates & announcements

19 posts
  1. Developer post

    Hotfix - v1.2.4

    Added new entrance to the shelter. This will only be reflected on new saves. Added option to dig anywhere. It can be useful to fixup the map on saves that include procedural generation bugs (which could happen on previous versions of the game). This can only be enabled by manuall

  2. Developer post

    Hotfix - v1.2.3

    Tunnet is now Steam Deck verified! This version includes a few changes that I had to make in order to pass the Steam Deck compatibility check as well as a few minor bug fixes: Fixed crashes that sometimes happened when entering/exiting sleep mode on the Steam Deck. The note at th

  3. Developer post

    Hotfix - v1.2.1

    Clarify instructions written on the whiteboard in military briefing room. Changed color of the light in the military barracks. Technician cannot be killed by the spider anymore while holding the light. Lowered the speed of the mermaid. The mermaid now only attacks the technician

  4. Developer post

    Update 1.2 is out!

    Dear technicians, Today, I am excited to announce the release of the latest version of Tunnet! Here is an overview of the changes: Global Leaderboard A global leaderboard has been introduced and is now available on the pause menu as a histogram. Compare the speed of your network

  5. Developer post

    Hotfix - v1.1.3

    Fixed memory leak in the UI system. Going home while driving the train now works as expected. Cursor is now always visible when picking up handbook pages. Right arrow key does not pause the network anymore by default. Fixed a typo in the handbook. Monastery mainframe now sends mo

  6. Developer post

    Hotfix - v1.1.2

    Fixed formatting of the description displayed when inspecting testers in snoop mode. The long-range scanner now properly points to the Villa entrance when scanning the 0.3.0.0 mainframe. The dialogue hint now displays the key bound to the Talk action instead of LSHIFT. Devices ca

  7. Developer post

    Update 1.1 is out!

    Happy New Year Everyone! Today is the first day of 2024 and it is also the one-month anniversary of Tunnet. To celebrate, I just uploaded a new update to the project that mainly includes Quality-of-Life improvements based on the most recurring feedback I received since the game l

  8. Developer post

    Hotfix - v1.0.10

    Camps now send packets to each other instead of communicating with the caves. Pressing F when the map is open won't trigger a single-step anymore when the network is paused. Fixed the issue where the vision was sometimes misaligned with the HUD. Fixed typo in the training sequenc

  9. Developer post

    Hotfix - v1.0.9

    It is now possible to open doors while holding tools. Hackers cannot spawn in the Supermarket #4 anymore. Fixed camera bobbing logic. The camera does not 'teleport' anymore when starting to move. The packets sent by the testers won't affect the peer lists anymore. Fixed a crash i

  10. Developer post

    Hotfix - v1.0.8

    Hackers cannot spawn in the Villa anymore. Fixed the dialog line displayed after fixing the CNC machine. Fixed description of the light-emitting relay in the vending machine. Doors won't open automatically anymore when they are closed manually. Fixed frustum culling of the hacker

  11. GamingOnLinux

    Tunnet has you dig deep underground while you build and debug a big network

    Build, debug and optimize a computer network in an underground facility. Tunnet is certainly something quite different and it's out now. Read the full article here:

  12. Developer post

    Hotfix - v1.0.7

    Fixed the shader used to render placement previews. This should allow the game to run on DX12 without crashing. Fixed a few typos in the dialogs. Fixed a race condition in the game logic related to the "Permanent" entities: Could not add a component (of type `Permanent`) to entit

  13. Developer post

    Hotfix - v1.0.6

    Pressing J on saves imported from the demo now displays the journal as expected instead of the ending credits. Fixed Z-ordering of the manual UI. This should prevent the manual pages to appear blank in some cases. Removed the bundle removal. Right click now removes one device at

  14. Developer post

    Hotfix - v1.0.4

    This patch attempts to fix all the simple issues which have been reported this weekend: - To simplify the final puzzle, the monster does not break the network devices anymore. - The exact location of the player (including the Z-axis) is now displayed in the map. - Fixed a few typ

  15. Developer post

    Hotfix - v1.0.3

    - Fix crashes due to ArrangementLimitReached - Move school fence to make a second exit - Remove some debug prints

  16. Developer post

    Tunnet is released!

    Hello! After two years of development, I am happy to announce that Tunnet is finally released! The demo has been out for a while now and many things have changed since then. I got a chance a improve many aspects of the game thanks to all the awesome feedback I received after rele

  17. Developer post

    Minor update - v0.8

    This new demo version comes just in time for the Steam Next Fest. It includes a couple of highly requested features as well as fixes for some of the issues which have been reported in the early versions of the demo. An upgrade is now available at the vending machine to make the r

  18. Developer post

    Minor update - v0.6.1

    This small update mainly includes fixes for the bugs and crashes which have been reported this week: Fixed crash that happened randomly when collecting toolboxes Fixed crash related to the rotation animation Settings menu is now accessible from the pause menu Added colors to the

  19. Developer post

    The demo is out!

    Hello! I am really excited to finally release the first demo of my current project: Tunnet. While I am planning to release the final game later this year, I simply couldn't wait to share this short demo to the world. The demo gives access to the first few bunkers of the game and