Hi everyone,
I’ve noticed some negative comments from Tower Defense (TD) fans, and I believe there might be some misunderstandings about our game, Digs. I’d like to clarify what you can expect from Digs before you dive in.
As a seasoned Tower Defense player, my goal was to create something fresh and innovative for the genre. However, it seems some of these innovations have been misunderstood by some players.
Digs is a roguelike strategy game with core Tower Defense gameplay featuring “path management.” If you enjoy traditional TD games like Bloons, Kingdom Rush, GemCraft, Cursed Treasure, or Plants vs. Zombies, you'll find familiar mechanics in Digs, but there are significant differences as well. Digs offers unique enemies, towers, and maps, each presenting distinct challenges that allow you to develop your own strategies. Unlike traditional TD games, Digs does not use the same economy model. Additionally, as a roguelike game, every session presents a different map. The maps and paths are not static; you must regularly rearrange them. This is a deliberate design choice, not a flaw. Consequently, you can't replicate your previous layouts or upgrade orders in Digs.
Digs is also not a perfectionist game. Expect to lose health frequently and occasionally win with just one health point left. This is by design. If you seek the perfectionist feeling of traditional TD games, Digs might not be for you. It’s more of a survival game. The early waves are “building waves” where enemies are easier, allowing you to prepare your layout (e.g., creating alternative paths) for the tougher waves ahead. The difficulty ramps up in later waves, requiring you to adjust your defense strategies accordingly. While this approach contrasts with traditional TD games, it is balanced and manageable.
Digs blends elements of TD games with roguelike deckbuilders like Slay the Spire, Peglin, Luck be a Landlord, and Monster Train. It incorporates static deckbuilding and an element of luck, though success is less dependent on luck compared to other roguelike deckbuilders.
If you’re looking for something fresh and enjoy a mix of TD and roguelike deckbuilder genres, you’ll likely enjoy Digs. However, if you expect traditional TD gameplay, you might find it frustrating.
Thank you for playing Digs. Please share your feedback via Discord or Steam discussions. If you enjoy the game, sharing it with others would be incredibly helpful.
Keep digging!