Released
Jan 28, 2023
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    January 2026 - patch!

    Equipment will now drop on the nearest open tile following a set pattern of preference. Dispelling a General now removes 1 durability from all equiped artifacts. Fixed a bug where equipment effects could be replicated with cloning spells like Fractal Replication. New keyword: Tec

  2. Developer post

    Fusion weekend: Concordat of six

    This weekend, come mix your favorite factions or uncover the ultimate combos. From 28 February to 3 March

  3. Developer post

    Aspects

    Reintroduced Trials as "Aspects". Aspects are 0 mana cards that gives their owner permanent advantage and disadvantage. Like trials they are also added to the starting hand as a 6'th card. If the player players any card before the Aspect, the Aspect will automatically activate. T

  4. Developer post

    20th August 2024 - patch

    Added a visual indicator when selecting a Ranged unit to show it's range on the board. Introduced "Reach". Spell, opening gambit and ability effects now all have a "Reach". It is similiar to ranged in that it limits how far you can target them. It is indicated by a number on a li

  5. Developer post

    1st August 2024- BIG patch

    We have made huge changes. We've nerfed all removal, Changed the ranged keyword and creep tiles, reworked a bunch of underplayed cards into new ones and balanced a lot more. We removed a few cards, most notably the trial cards, and increased the maximum hand size to 7. We want to

  6. Developer post

    Fusion mode event: Triple Trouble

    Our first ever Fusion mode event is starting on Friday the 23'rd!! It will last 4 days and let you build and queue with multi faction decks!

  7. Developer post

    Duelyst GG Open #8

    The next DGG Open will have a Cash prize. Registration is now open until the tournament starts. Registration and more information on the rules at the discord ● Start time: February 17, 2024 9:00 PM ● Enter with 1 or 2 decks ● No limitations on which of the two decks you use each

  8. Developer post

    Patch - January 10, 2024

    Better scaling and alignment for all unit sprites. Concealing Shroud now has a visible effect on the general. Improved pre-loading of sprites in the deck builder making going between pages smoother. Better alignment of ladder options (MMR limit etc). Added a little bit more margi

  9. Developer post

    Patch - December 18, 2023 - New Card Expansion

    NEW CARDS: Paleclaw Brawler and Paleclaw Gauntlet Skyshield Operator and Skyshield Whitestone Pendant Volatile Crystal Fate Seeker Savage Chain Spirit Conduit and Arcane Spirit Whispering Horn and Flurry Crimson Guide and Minor Summoning Circle Geoforce Charm Argeon's Authority B

  10. Developer post

    Patch - December 13, 2023

    Added a user setting option to enable/disable emotes. End of match screen now has 3-button navigation: back to menu, continue playing, and go to deck builder. End of match screen background now also higher quality. In the deck builder, you are no longer limited to 9 pages of deck

  11. Developer post

    Patch - December 3, 2023 - 3D cards

    Implemented 3d cards that can be obtained from boosters. Boosters can be gained by winning ladder matches and filling up the Gauge. Patreon supporters will unlock a bonus Gauge wich will help them gain boosters faster. MK2 skins as well as Rogue Legacy Argeon and Doge Kaleos can

  12. Developer post

    Patch - November 4, 2023

    Fixed a bug in Underlord Xor'Xuul where the destiny effect could stop working if Underlord Xor'Xuul was converted. Spell damage boss reward in roguelike reduced from 4 to 3. Added 2 new hostile nodes to the roguelike Unit death animations no longer block other events. This means

  13. Developer post

    Patch - October 1, 2023

    Adjusted the size of all Roguelike maps. Maps will now be smaller. Added Vetruvian to the Roguelike. Zirix Starstrider is now an unlockable General. Added 3 new reward nodes and 8 new hostile encounters to Roguelike. Fixed 2 Boss nodes to have the correct rewards. Fixed issue whe

  14. Developer post

    Patch - September 1, 2023

    -NEW CARD: Vyling - 1 mana uncommon Magmar minion -NEW CARD: Bloodsun Hellion - 3 mana rare neutral minion -NEW CARD: Cruel Taskmaster - 3 mana legendary neutral minion -Fixed a bug that could cause the game to get stuck on a black screen when launching it from Steam. -Added visu

  15. Developer post

    Patch - May 1, 2023 - New cards

    NEW CARDS - Lavastorm Walker: Vetruvian Minion - Gatekeeper: Neutral Minion - Rolling Snowstorm: Vanar Spell

  16. Developer post

    Patch - April 28, 2023

    - Enemy token minions (or any other enemy minion that came into play via an effect) will now also scale in quest/labyrinth. - The damage dealt by enemy spells will now increase the deeper you go in quest/labyrinth. - Added 9 new hostile encounters (3 of which are area bosses) for

  17. Developer post

    Patch - April 23, 2023

    -Added abyssian area type to the Roguelike. -Area backgrounds will reflect weather its a surface or underground area in the Labyrinth. -Lillithe Blightchaser is now unlockable in Quest. Once unlocked she can be used in both Quest and Labyrinth. -At the start of a Roguelike run yo

  18. Developer post

    Patch - April 9, 2023

    - Fixed issue in roguelike that sometimes crashed the game whenever you navigated between nodes or loaded an existing run. - Fixed an issue in the roguelike that would cause the Deceptibot encounter to crash the game. - for the Boss Battle - Chime, Lady of Rue - Her pillars are n

  19. Developer post

    Patch - April 7, 2023

    - Nodes in the roguelike will now display as animated sprites standing on type specific platforms instead of static text. - Paths in the roguelike will now partially fade out when you moved past them and it becomes impossible to use them. - Fixed issue in roguelike where if you c

  20. Developer post

    Patch - April 6, 2023 - Alpha Roguelike

    - Singleplayer and Multiplayer Roguelike modes are now available in an early alpha state. - Menu buttons on the main menu will now shift when hovering over them - The wheel on the left side of the main menu will now always turn and speed up when hovering over various menu items.