Added a visual indicator when selecting a Ranged unit to show it's range on the board.
Introduced "Reach". Spell, opening gambit and ability effects now all have a "Reach". It is similiar to ranged in that it limits how far you can target them. It is indicated by a number on a little eye icon infront of the relevant effect text. It is also shown on the board when selecting a spell/ability or summoning a minion with an opening gambit.
The origin of spells will always be your general. The origin of abilities and opening gambits will be the minion.
As a side effect Twilight Sorcerer will now use BBS's abilities relative to himself (as if he was the general).
The text for many BBS spells and opening gambit's are changed to remove "nearby" or "adjacent" since those can now be indicated by reach.
By default all existing spells, opening gambits and abilities that had targeted global range effects now have infinite reach (indicated by a infinity symbol over the eye icon)
Gotatsu's Reach reduced to 2.
Phoenix Fire Reach reduced to 3.
Thunderbomb reach reduced to 3.
Faie Bloodwing BBS reach reduced to 3.
Ritual Banishing reach reduced to 4.
Ghost Lynx, Keeper of the Value, Omniseer and Blood Baronette opening gambit reach increased from 0 (wich is nearby) to 1.
Omniseer can now target the tile it is summoned on.
Azure Summoning mana discount reduced from 2 to 1.